I need help. Looking for devs who’ve integrated Unity into a native iOS app (Swift/SwiftUI)
SwiftUI vs Flutter for Embedding Unity in an iOS App?
I’m planning an iOS-first app where users interact with a real-time 3D custom avatar with 52 blendshapes powered by Unity, using SALSA LipSync + Emoter for facial animation. The avatar will respond to voice using Whisper → GPT-4 → ElevenLabs.
My plan is to embed Unity only for the avatar screen, and build the rest of the app (chat, voice input, onboarding, etc.) natively?
Here’s the decision I’m stuck on:
Should I stick with SwiftUI, since it gives full access to iOS-native features like ARKit, audio routing, and StoreKit? I only plan to develop for iOS.
Has anyone here integrated Unity with Flutter for mobile app successfully? Any pitfalls or major limitations I should know about before going that route?
I haven’t started development yet — just want to make sure I choose the right foundation for performance, flexibility, and long-term growth.
Any experience would be hugely appreciated!
Topic:
Community
SubTopic:
Apple Developers
Tags:
Swift Packages
Community Management
ARKit
Apple Unity Plug-Ins