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Prototyping

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Develop and test different versions and features of your app.

Posts under Prototyping tag

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CoreHaptics.AssetPickerDrawer throws exceptions and draws incorrectly when fieldInfo or assetType is null
There is a bug in Unity Plugins: Corehaptics.AssetPickerDrawer throws exceptions and draws incorrectly when fieldInfo or assetType is null (FB17305973). I fixed it and created a pull request: https://github.com/apple/unityplugins/pull/47 It has been months and this bug is really annoying.
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TLine::EnumerateCaretOffsets Error
Hello all. I am currently working on a bug that has recently grown due to the beta release of iOS 18.4. I am unable to reproduce the crash at the moment; however, given that the bug is mostly exclusive to 18.4, I was wondering if this is a known issue or one specific to my app? App crashes on the main thread with EXC_BREAKPOINT. Below is the truncated stack trace before the crash: 0x000000018fff6044 (CoreText + 0x00069044) TLine::EnumerateCaretOffsets(std::__1::function<void (double, long, bool, bool*)>) const 0x000000018fff5938 (CoreText + 0x00068938) TLine::EnumerateCaretOffsets(std::__1::function<void (double, long, bool, bool*)>) const 0x000000018fff478c (CoreText + 0x0006778c) TLine::CharIndexToOffsets(long) const 0x000000018fff4564 (CoreText + 0x00067564) CTLineGetOffsetForStringIndex ... [internal code] Aside: I wonder if this has anything to do with some visibly hidden unicode characters.
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Mar ’25