Concurrency

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Concurrency is the notion of multiple things happening at the same time.

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ARKit delegate code broken by Swift 6
I'm porting over some code that uses ARKit to Swift 6 (with Complete Strict Concurrency Checking enabled). Some methods on ARSCNViewDelegate, namely Coordinator.renderer(_:didAdd:for:) among at least one other is causing a consistent crash. On Swift 5 this code works absolutely fine. The above method consistently crashes with _dispatch_assert_queue_fail. My assumption is that in Swift 6 a trap has been inserted by the compiler to validate that my downstream code is running on the main thread. In Implementing a Main Actor Protocol That’s Not @MainActor, Quinn “The Eskimo!” seems to address scenarios of this nature with 3 proposed workarounds yet none of them seem feasible here. For #1, marking ContentView.addPlane(renderer:node:anchor:) nonisolated and using @preconcurrency import ARKit compiles but still crashes :( For #2, applying @preconcurrency to the ARSCNViewDelegate conformance declaration site just yields this warning: @preconcurrency attribute on conformance to 'ARSCNViewDelegate' has no effect For #3, as Quinn recognizes, this is a non-starter as ARSCNViewDelegate is out of our control. The minimal reproducible set of code is below. Simply run the app, scan your camera back and forth across a well lit environment and the app should crash within a few seconds. Switch over to Swift Language Version 5 in build settings, retry and you'll see the current code works fine. import ARKit import SwiftUI struct ContentView: View { @State private var arViewProxy = ARSceneProxy() private let configuration: ARWorldTrackingConfiguration @State private var planeFound = false init() { configuration = ARWorldTrackingConfiguration() configuration.worldAlignment = .gravityAndHeading configuration.planeDetection = [.horizontal] } var body: some View { ARScene(proxy: arViewProxy) .onAddNode { renderer, node, anchor in addPlane(renderer: renderer, node: node, anchor: anchor) } .onAppear { arViewProxy.session.run(configuration) } .onDisappear { arViewProxy.session.pause() } .overlay(alignment: .top) { if !planeFound { Text("Slowly move device horizontally side to side to calibrate") } else { Text("Plane found!") .bold() .foregroundStyle(.green) } } } private func addPlane(renderer: SCNSceneRenderer, node: SCNNode, anchor: ARAnchor) { guard let planeAnchor = anchor as? ARPlaneAnchor, let device = renderer.device, let planeGeometry = ARSCNPlaneGeometry(device: device) else { return } planeFound = true planeGeometry.update(from: planeAnchor.geometry) let material = SCNMaterial() material.isDoubleSided = true material.diffuse.contents = UIColor.white.withAlphaComponent(0.65) planeGeometry.materials = [material] let planeNode = SCNNode(geometry: planeGeometry) node.addChildNode(planeNode) } } struct ARScene { private(set) var onAddNodeAction: ((SCNSceneRenderer, SCNNode, ARAnchor) -> Void)? private let proxy: ARSceneProxy init(proxy: ARSceneProxy) { self.proxy = proxy } func onAddNode( perform action: @escaping (SCNSceneRenderer, SCNNode, ARAnchor) -> Void ) -> Self { var view = self view.onAddNodeAction = action return view } } extension ARScene: UIViewRepresentable { func makeUIView(context: Context) -> ARSCNView { let arView = ARSCNView() arView.delegate = context.coordinator arView.session.delegate = context.coordinator proxy.arView = arView return arView } func updateUIView(_ uiView: ARSCNView, context: Context) { context.coordinator.onAddNodeAction = onAddNodeAction } func makeCoordinator() -> Coordinator { Coordinator() } } extension ARScene { class Coordinator: NSObject, ARSCNViewDelegate, ARSessionDelegate { var onAddNodeAction: ((SCNSceneRenderer, SCNNode, ARAnchor) -> Void)? func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) { onAddNodeAction?(renderer, node, anchor) } } } @MainActor class ARSceneProxy: NSObject, @preconcurrency ARSessionProviding { fileprivate var arView: ARSCNView! @objc dynamic var session: ARSession { arView.session } } Any help is greatly appreciated!
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7
606
Oct ’24
Thread Error with @Model Class
I have a @Model class that is comprised of a String and a custom Enum. It was working until I added raw String values for the enum cases, and afterwards this error and code displays when opening a view that uses the class: { @storageRestrictions(accesses: _$backingData, initializes: _type) init(initialValue) { _$backingData.setValue(forKey: \.type, to: initialValue) _type = _SwiftDataNoType() } get { _$observationRegistrar.access(self, keyPath: \.type) return self.getValue(forKey: \.type) } set { _$observationRegistrar.withMutation(of: self, keyPath: \.type) { self.setValue(forKey: \.type, to: newValue) } } } Thread 1: EXC_BREAKPOINT (code=1, subcode=0x1cc165d0c) I removed the String raw values but the error persists. Any guidance would be greatly appreciated. Below is replicated code: @Model class CopingSkillEntry { var stringText: String var case: CaseType init(stringText: String, case: CaseType) { self.stringText = stringText self.case = case } } enum CaseType: Codable, Hashable { case case1 case case1 case case3 }
2
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433
Oct ’24
Can SceneKit be used with Swift 6 Concurrency ?
I am trying to port SceneKit projects to Swift 6, and I just can't figure out how that's possible. I even start thinking SceneKit and Swift 6 concurrency just don't match together, and SceneKit projects should - hopefully for the time being only - stick to Swift 5. The SCNSceneRendererDelegate methods are called in the SceneKit Thread. If the delegate is a ViewController: class GameViewController: UIViewController { let aNode = SCNNode() func renderer(_ renderer: any SCNSceneRenderer, updateAtTime time: TimeInterval) { aNode.position.x = 10 } } Then the compiler generates the error "Main actor-isolated instance method 'renderer(_:updateAtTime:)' cannot be used to satisfy nonisolated protocol requirement" Which is fully understandable. The compiler even tells you those methods can't be used for protocol conformance, unless: Conformance is declare as @preconcurrency SCNSceneRendererDelegate like this: class GameViewController: UIViewController, @preconcurrency SCNSceneRendererDelegate { But that just delays the check to runtime, and therefore, crash in the SceneKit Thread happens at runtime... Again, fully understandable. or the delegate method is declared nonisolated like this: nonisolated func renderer(_ renderer: any SCNSceneRenderer, updateAtTime time: TimeInterval) { aNode.position.x = 10 } Which generates the compiler error: "Main actor-isolated property 'position' can not be mutated from a nonisolated context". Again fully understandable. If the delegate is not a ViewController but a nonisolated class, we also have the problem that SCNNode can't be used. Nearly 100% of the SCNSceneRendererDelegate I've seen do use SCNNode or similar MainActor bound types, because they are meant for that. So, where am I wrong ? What is the solution to use SceneKit SCNSceneRendererDelegate methods with full Swift 6 compilation ? Is that even possible for now ?
5
0
1k
Nov ’24
Audio Interruption Not Being Intercepted in AVAudioSession with Classification
Hi everyone, I’m experiencing an issue where audio interruptions (e.g., phone calls) are not being intercepted while running sound classification in an app that uses the AVAudioSession. Classification works fine, but interruptions aren’t handled, even though I’ve followed Apple’s guidelines on handling audio interruptions [1_Document]. The classification was initially based on [2_Classifer], where it worked perfectly. However, when I adopted classification in a more camera-focused app using [3_Cam], the interruption behavior stopped working. The classification setup is functioning with [3_Cam], but audio interruptions are not triggered. The listener is invoked before starting sound analysis as suggested in [2_Classifier]. startListeningForAudioSessionInterruptions() try startAnalyzing([(request, observer)]) FYI, one change I have made for classifications is following. This works fine in all cases. // try audioSession.setCategory(.record, mode: .default) try audioSession.setCategory(.playAndRecord, mode: .default, options: [.defaultToSpeaker, .allowBluetooth]) I suspect the issue might be related to the AVAudioSession configuration or how the app handles recording and playback together. Is there anything else I should check related to AVAudioSession? Are there additional APIs I could use to pre-check or better handle audio interruptions? Any suggestions or guidance would be greatly appreciated! Platform: Swift 5, Xcode 16, iOS 18. References: Document Classifier Cam Best Regards
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475
Oct ’24
Type ReferenceWritableKeyPath does not conform to the 'Sendable' protocol
This is not a question but more of a hint where I was having trouble with. In my SwiftData App I wanted to move from Swift 5 to Swift 6, for that, as recommended, I stayed in Swift 5 language mode and set 'Strict Concurrency Checking' to 'Complete' within my build settings. It marked all the places where I was using predicates with the following warning: Type '' does not conform to the 'Sendable' protocol; this is an error in the Swift 6 language mode I had the same warnings for SortDescriptors. I spend quite some time searching the web and wrapping my head around how to solve that issue to be able to move to Swift 6. In the end I found this existing issue in the repository of the Swift Language https://github.com/swiftlang/swift/issues/68943. It says that this is not a warning that should be seen by the developer and in fact when turning Swift 6 language mode on those issues are not marked as errors. So if anyone is encountering this when trying to fix all issues while staying in Swift 5 language mode, ignore those, fix the other issues and turn on Swift 6 language mode and hopefully they are gone.
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947
1w
Crash with Progress type, Swift 6, iOS 18
We are getting a crash _dispatch_assert_queue_fail when the cancellationHandler on NSProgress is called. We do not see this with iOS 17.x, only on iOS 18. We are building in Swift 6 language mode and do not have any compiler warnings. We have a type whose init looks something like this: init( request: URLRequest, destinationURL: URL, session: URLSession ) { progress = Progress() progress.kind = .file progress.fileOperationKind = .downloading progress.fileURL = destinationURL progress.pausingHandler = { [weak self] in self?.setIsPaused(true) } progress.resumingHandler = { [weak self] in self?.setIsPaused(false) } progress.cancellationHandler = { [weak self] in self?.cancel() } When the progress is cancelled, and the cancellation handler is invoked. We get the crash. The crash is not reproducible 100% of the time, but it happens significantly often. Especially after cleaning and rebuilding and running our tests. * thread #4, queue = 'com.apple.root.default-qos', stop reason = EXC_BREAKPOINT (code=1, subcode=0x18017b0e8) * frame #0: 0x000000018017b0e8 libdispatch.dylib`_dispatch_assert_queue_fail + 116 frame #1: 0x000000018017b074 libdispatch.dylib`dispatch_assert_queue + 188 frame #2: 0x00000002444c63e0 libswift_Concurrency.dylib`swift_task_isCurrentExecutorImpl(swift::SerialExecutorRef) + 284 frame #3: 0x000000010b80bd84 MyTests`closure #3 in MyController.init() at MyController.swift:0 frame #4: 0x000000010b80bb04 MyTests`thunk for @escaping @callee_guaranteed @Sendable () -> () at <compiler-generated>:0 frame #5: 0x00000001810276b0 Foundation`__20-[NSProgress cancel]_block_invoke_3 + 28 frame #6: 0x00000001801774ec libdispatch.dylib`_dispatch_call_block_and_release + 24 frame #7: 0x0000000180178de0 libdispatch.dylib`_dispatch_client_callout + 16 frame #8: 0x000000018018b7dc libdispatch.dylib`_dispatch_root_queue_drain + 1072 frame #9: 0x000000018018bf60 libdispatch.dylib`_dispatch_worker_thread2 + 232 frame #10: 0x00000001012a77d8 libsystem_pthread.dylib`_pthread_wqthread + 224 Any thoughts on why this is crashing and what we can do to work-around it? I have not been able to extract our code into a simple reproducible case yet. And I mostly see it when running our code in a testing environment (XCTest). Although I have been able to reproduce it running an app a few times, it's just less common.
24
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2.5k
Apr ’25
Casting `[String: Any]` to `[String: any Sendable]`
I have a simple wrapper class around WCSession to allow for easier unit testing. I'm trying to update it to Swift 6 concurrency standards, but running into some issues. One of them is in the sendMessage function (docs here It takes [String: Any] as a param, and returns them as the reply. Here's my code that calls this: @discardableResult public func sendMessage(_ message: [String: Any]) async throws -> [String: Any] { return try await withCheckedThrowingContinuation { (continuation: CheckedContinuation<[String: Any], Error>) in wcSession.sendMessage(message) { response in continuation.resume(returning: response) // ERROR HERE } errorHandler: { error in continuation.resume(throwing: error) } } } However, I get this error: Sending 'response' risks causing data races; this is an error in the Swift 6 language mode Which I think is because Any is not Sendable. I tried casting [String: Any] to [String: any Sendable] but then it says: Conditional cast from '[String : Any]' to '[String : any Sendable]' always succeeds Any ideas on how to get this to work?
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1.1k
Oct ’24
How to wrangle Sendable ReferenceFileDocument and SwiftUI
I recently circled back to a SwiftUI Document-based app to check on warnings, etc. with Xcode 16 and Swift 6 now released. I just found a suite a new errors that indicate that ReferenceFileDocument is now expected to be Sendable, which seems very off for it fundamentally being a reference type. I followed the general pattern from earlier sample code: Building Great Apps with SwiftUI, which goes from an Observable object to adding conformance to ReferenceFileDocument in an extension. But then the various stored properties on the class cause all manner of complaint - given that they're not, in fact, sendable. What is an expected pattern that leverages a final class for the ReferenceDocument, but maintains that Sendability? Or is there a way to "opt out" of Sendability for this protocol? I'm at a bit of a loss on the expectation that ReferenceFileDocument is sendable at all, but since it's marked as such, I'm guessing there's some path - I'm just not (yet) clear on how to accomodate that.
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609
Oct ’24
Crash with Incorrect actor executor assumption
I'm seeing a crash compiling with Swift 6 that I can reproduce with the following code. It crashes with "Incorrect actor executor assumption". Is there something that the compiler should be warning about so that this isn't a runtime crash? Note - if I use a for in loop instead of the .forEach closure, the crash does not happen. Is the compiler somehow inferring the wrong isolation domain for the closure? import SwiftUI struct ContentView: View { var body: some View { Text("Hello, world!") .task { _ = try? await MyActor(store: MyStore()) } } } actor MyActor { var credentials = [String]() init(store: MyStore) async throws { try await store.persisted.forEach { credentials.append($0) } } } final class MyStore: Sendable { var persisted: [String] { get async throws { return ["abc"] } } } The stack trace is: * thread #6, queue = 'com.apple.root.user-initiated-qos.cooperative', stop reason = ****** SIGABRT frame #0: 0x0000000101988f30 libsystem_kernel.dylib`__pthread_kill + 8 frame #1: 0x0000000100e2f124 libsystem_pthread.dylib`pthread_kill + 256 frame #2: 0x000000018016c4ec libsystem_c.dylib`abort + 104 frame #3: 0x00000002444c944c libswift_Concurrency.dylib`swift::swift_Concurrency_fatalErrorv(unsigned int, char const*, char*) + 28 frame #4: 0x00000002444c9468 libswift_Concurrency.dylib`swift::swift_Concurrency_fatalError(unsigned int, char const*, ...) + 28 frame #5: 0x00000002444c90e0 libswift_Concurrency.dylib`swift_task_checkIsolated + 152 frame #6: 0x00000002444c63e0 libswift_Concurrency.dylib`swift_task_isCurrentExecutorImpl(swift::SerialExecutorRef) + 284 frame #7: 0x0000000100d58944 IncorrectActorExecutorAssumption.debug.dylib`closure #1 in MyActor.init($0="abc") at <stdin>:0 frame #8: 0x0000000100d58b94 IncorrectActorExecutorAssumption.debug.dylib`partial apply for closure #1 in MyActor.init(store:) at <compiler-generated>:0 frame #9: 0x00000001947f8c80 libswiftCore.dylib`Swift.Sequence.forEach((τ_0_0.Element) throws -> ()) throws -> () + 428 * frame #10: 0x0000000100d58748 IncorrectActorExecutorAssumption.debug.dylib`MyActor.init(store=0x0000600000010ba0) at ContentView.swift:27:35 frame #11: 0x0000000100d57734 IncorrectActorExecutorAssumption.debug.dylib`closure #1 in ContentView.body.getter at ContentView.swift:14:32 frame #12: 0x0000000100d57734 IncorrectActorExecutorAssumption.debug.dylib`closure #1 in ContentView.body.getter at ContentView.swift:14:32 frame #13: 0x00000001d1817138 SwiftUI`(1) await resume partial function for partial apply forwarder for closure #1 () async -> () in closure #1 (inout Swift.TaskGroup<()>) async -> () in closure #1 () async -> () in SwiftUI.AppDelegate.application(_: __C.UIApplication, handleEventsForBackgroundURLSession: Swift.String, completionHandler: () -> ()) -> () frame #14: 0x00000001d17b1e48 SwiftUI`(1) await resume partial function for dispatch thunk of static SwiftUI.PreviewModifier.makeSharedContext() async throws -> τ_0_0.Context frame #15: 0x00000001d19c10c0 SwiftUI`(1) await resume partial function for generic specialization <()> of reabstraction thunk helper <τ_0_0 where τ_0_0: Swift.Sendable> from @escaping @isolated(any) @callee_guaranteed @async () -> (@out τ_0_0) to @escaping @callee_guaranteed @async () -> (@out τ_0_0, @error @owned Swift.Error) frame #16: 0x00000001d17b1e48 SwiftUI`(1) await resume partial function for dispatch thunk of static SwiftUI.PreviewModifier.makeSharedContext() async throws -> τ_0_0.Context
2
0
1.3k
Oct ’24
My Swift concurrency is no longer running properly and it's screwing up my SwiftData objects
I have a bug I've come across since I've upgraded Xcode (16.0) and macOS (15.0 Sequoia) and figured I'd create a minimal viable example in case someone else came across this and help. I've noticed this in both the macOS and iOS version of my app when I run it. Essentially I have an area of my code that calls a class that has a step 1 and 2 process. The first step uses async let _ = await methodCall(...) to create some SwiftData items while the second step uses a TaskGroup to go through the created elements, checks if an image is needed, and syncs it. Before this worked great as the first part finished and saved before the second part happened. Now it doesn't see the save and thus doesn't see the insertions/edits/etc in the first part so the second part just isn't done properly. Those step one changes are set and shown in the UI so, in this case, if I run it again the second part works just fine on those previous items while any newly created items are skipped. I came across this issue when step one handled 74 inserts as each one didn't contain an image attached to it. When I switched the async let _ = await methodCall(...) to a TaskGroup, hoping that would wait better and work properly, I had the same issue but now only 10 to 30 items were created from the first step. Minimal Viable Example: to reproduce something similar In my minimal viable sample I simplified it way down so you can't run it twice and it's limited it creating 15 subitems. That said, I've hooked it up with both an async let _ = await methodCall(...) dubbed AL and a TaskGroup dubbed TG. With both types my second process (incrementing the number associated with the subissue/subitem) isn't run as it doesn't see the subitem as having been created and, when run with TaskGroup, only 12 to 15 items are created rather that the always 15 of async let. Code shared here: https://gist.github.com/SimplyKyra/aeee2d43689d907d7a66805ce4bbf072 And this gives a macOS view of showing each time the button is pressed the sub issues created never increment to 1 while, when using TaskGroup, 15 isn't guaranteed to be created and remembered. I'm essentially wondering if anyone else has this issue and if so have you figured out how to solve it? Thanks
2
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518
Oct ’24
Actor and the Singleton Pattern
As I migrate my apps to Swift 6 one by one, I am gaining a deeper understanding of concurrency. In the process, I am quite satisfied to see the performance benefits of parallel programming being integrated into my apps. At the same time, I have come to think that actor is a great type for addressing the 'data race' issues that can arise when using the 'singleton' pattern with class. Specifically, by using actor, you no longer need to write code like private let lock = DispatchQueue(label: "com.singleton.lock") to prevent data races that you would normally have to deal with when creating a singleton with a class. It reduces the risk of developer mistakes. import EventKit actor EKDataStore: Sendable { static let shared = EKDataStore() let eventStore: EKEventStore private init() { self.eventStore = EKEventStore() } } Of course, since a singleton is an object used globally, it can become harder to manage dependencies over time. There's also the downside of not being able to inject dependencies, which makes testing more difficult. I still think the singleton pattern is ideal for objects that need to be maintained throughout the entire lifecycle of the app with only one instance. The EKDataStore example I gave is such an object. I’d love to hear other iOS developers' opinions, and I would appreciate any advice on whether I might be missing something 🙏
1
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1.5k
Sep ’24
Coordination of Video Capture and Audio Engine Start in iOS Development
Question: When implementing simultaneous video capture and audio processing in an iOS app, does the order of starting these components matter, or can they be initiated in any sequence? I have an actor responsible for initiating video capture using the setCaptureMode function. In this actor, I also call startAudioEngine to begin the audio engine and register a resultObserver. While the audio engine starts successfully, I notice that the resultObserver is not invoked when startAudioEngine is called synchronously. However, it works correctly when I wrap the call in a Task. Could you please explain why the synchronous call to startAudioEngine might be blocking the invocation of the resultObserver? What would be the best practice for ensuring both components work effectively together? Additionally, if I were to avoid using Task, what approach would be required? Lastly, is the startAudioEngine effective from the start time of the video capture (00:00)? Platform: Xcode 16, Swift 6, iOS 18 References: Classifying Sounds in an Audio Stream – In my case, the analyzeAudio() method is not invoked. Setting Up a Capture Session – Here, the focus is on video capture. Classifying Sounds in an Audio File Code Snippet: (For further details. setVideoCaptureMode() surfaces the problem.) // ensures all operations happen off of the `@MainActor`. actor CaptureService { ... nonisolated private let resultsObserver1 = ResultsObserver1() ... private func setUpSession() throws { .. } ... setVideoCaptureMode() throws { captureSession.beginConfiguration() defer { captureSession.commitConfiguration() } /* -- Works fine (analyseAudio is printed) Task { self.resultsObserver1.startAudioEngine() } */ self.resultsObserver1.startAudioEngine() // Does not work - analyzeAudio not printed captureSession.sessionPreset = .high try addOutput(movieCapture.output) if isHDRVideoEnabled { setHDRVideoEnabled(true) } updateCaptureCapabilities() }
5
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849
Oct ’24
MPMediaItemPropertyArtwork crashes on Swift 6
Hey all! in my personal quest to make future proof apps moving to Swift 6, one of my app has a problem when setting an artwork image in MPNowPlayingInfoCenter Here's what I'm using to set the metadata func setMetadata(title: String? = nil, artist: String? = nil, artwork: String? = nil) async throws { let defaultArtwork = UIImage(named: "logo")! var nowPlayingInfo = [ MPMediaItemPropertyTitle: title ?? "***", MPMediaItemPropertyArtist: artist ?? "***", MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } ] as [String: Any] if let artwork = artwork { guard let url = URL(string: artwork) else { return } let (data, response) = try await URLSession.shared.data(from: url) guard (response as? HTTPURLResponse)?.statusCode == 200 else { return } guard let image = UIImage(data: data) else { return } nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } } MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo } the app crashes when hitting MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } or nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } commenting out these two make the app work again. Again, no clue on why. Thanks in advance
6
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1.2k
Oct ’24
Problem with NSSound playback in XPC service
Hello, I run into an issue on Monterey (12.7.5). I have a bundled XPC service in my application which is displaying some stuff and playin sounds via NSSound. I had a problem with playback due to service priority, so I use the trick with a reply block where I send a reply block to the service and basically just retain it and never call it. This worked fine so far, but we have users, predominantly on Monterey, who are having a problem with sound playback. It's choppy and distorted when their machine is under load (where "load" often just means playing a video on YouTube in Chrome). Is there anything else I can do to get the proper priority for my xpc service so I can avoid distorted sound? Additionally the service type is Application and RunLoopType is NSRunLoop with JoinExistingSession set to true. The QoS level of main queue is 0x21 (user interactive) and I'm calling all the NSSound APIs on main queue.
3
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843
Oct ’24
Request authorization for the notification center crash iOS app on Swift 6
Hey all! During the migration of a production app to swift 6, I've encountered a problem: when hitting the UNUserNotificationCenter.current().requestAuthorization the app crashes. If I switch back to Language Version 5 the app works as expected. The offending code is defined here class AppDelegate: NSObject, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -&gt; Bool { FirebaseApp.configure() FirebaseConfiguration.shared.setLoggerLevel(.min) UNUserNotificationCenter.current().delegate = self let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound] UNUserNotificationCenter.current().requestAuthorization(options: authOptions) { _, _ in } application.registerForRemoteNotifications() Messaging.messaging().delegate = self return true } } The error is depicted here: I have no idea how to fix this. Any help will be really appreciated thanks in advance
19
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5.0k
Jan ’25
Stored property 'base' of 'Sendable'-conforming struct 'AnyShape' has non-sendable type '(CGRect) -> Path'; this is an error in the Swift 6 language mode
Since I updated my project I'm getting this error Stored property 'base' of 'Sendable'-conforming struct 'AnyShape' has non-sendable type '(CGRect) -> Path'; this is an error in the Swift 6 language mode I get this error at that struct, more specifically on the base variable public struct AnyShape: Shape { private var base: (CGRect) -> Path public init<S: Shape>(shape: S) { base = shape.path(in:) } public func path(in rect: CGRect) -> Path { base(rect) } } I have no idea how to solve this issue, I've been looking on the internet for same issues and get nothing yet
1
0
1.5k
Sep ’24
Swift Concurrency crash in iOS 18 and 18.1 in withTaskCancellationHandler
We are seeing a swift concurrency related crash in iOS 18 and iOS 18.1 that has no direct link to any part of my code base in the stack trace. We are not able to reproduce locally but see it in the Organizer. The crash seems to come from withTaskCancellationHandler in Concurrency.swift Incident Identifier: C5331198-3922-471F-8E39-57186BBB962B Distributor ID: com.apple.AppStore Hardware Model: iPhone16,2 Process: MyApp [866] Path: /private/var/containers/Bundle/Application/B320C8CF-5711-4F14-92C4-0693420DDE07/MyApp.app/MyApp Identifier: com.MyApp.release Version: 10.0.1 (1) AppStoreTools: 16A242b AppVariant: 1:iPhone16,2:18 Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.MyApp.release [989] Date/Time: 2024-09-21 06:30:38.3210 -0500 Launch Time: 2024-09-21 06:18:03.0691 -0500 OS Version: iPhone OS 18.1 (22B5007p) Release Type: Beta Baseband Version: 2.15.01 Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000004 Exception Codes: 0x0000000000000001, 0x0000000000000004 VM Region Info: 0x4 is not in any region. Bytes before following region: 4340908028 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 102bd0000-102be0000 [ 64K] r-x/r-x SM=COW /var/containers/Bundle/Application/B320C8CF-5711-4F14-92C4-0693420DDE07/MyApp.app/MyApp Termination Reason: ****** 11 Segmentation fault: 11 Terminating Process: exc handler [866] Triggered by Thread: 3 Thread 3 Crashed: 0 MyApp 0x0000000103****8c withTaskCancellationHandler<A>(operation:onCancel:isolation:) + 108 (/<compiler-generated>:0) 1 MyApp 0x0000000103b0284d closure #1 in DataRequest.dataTask<A>(automaticallyCancelling:forResponse:) + 1 (Concurrency.swift:352) 2 MyApp 0x0000000102f66011 partial apply for closure #1 in closure #1 in variable initialization expression of static FireAndForgetKey.liveValue + 1 3 MyApp 0x0000000102f80841 closure #1 in DataTask.response.getter + 1 4 MyApp 0x0000000102f66011 partial apply for closure #1 in closure #1 in variable initialization expression of static FireAndForgetKey.liveValue + 1 5 libswift_Concurrency.dylib 0x000000019164e689 completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) + 1 (Task.cpp:471)
4
0
2.2k
Sep ’24
Sending main actor-isolated value of type 'PurchaseAction' with later accesses to nonisolated context risks causing data races
Trying to migrate to Swift 6. However getting this error when using SwiftUI StoreKit purchase environment. Sending main actor-isolated value of type 'PurchaseAction' with later accesses to nonisolated context risks causing data races @Environment(\.purchase) private var purchase let result = try await purchase(product)
1
2
732
Sep ’24
Live activity sample code for Swift 6?
Hi, I'm updating our app to use Xcode 16 and Swift 6 language mode. I'm stuck on updating our live activity code. I looked at the Emoji Rangers sample project and after switching it to Swft 6 mode, it has the exact same errors as our project. The main problem seems to be that Activity is not Sendable, which prevents us from passing it to child tasks to await things like activityStateUpdates and contentUpdates (those are also not Sendable). Is there any guidance on this? Updated sample code? Another project?
4
0
826
Sep ’24
iOS18 AVPlayerViewController 出现卡住界面
(AVPlayerViewController *)avPlayerVC { if(!_avPlayerVC){ _avPlayerVC =[[AVPlayerViewController alloc] init]; _avPlayerVC.videoGravity = AVLayerVideoGravityResizeAspectFill; _avPlayerVC.showsPlaybackControls = NO; [self addSubview:_avPlayerVC.view]; [_avPlayerVC.view mas_makeConstraints:^(MASConstraintMaker *make) { make.edges.mas_equalTo(0); }]; [self sendSubviewToBack:_avPlayerVC.view]; } return _avPlayerVC; } 我在一个cell里添加这个,界面无法动弹。只有在iOS18会这样
2
1
670
Sep ’24