Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

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iOS 18 beta screen time
So I have been using the iOS 18 beta and I would like to say first and foremost really great update I love the timed messages and the car Sickness stuff that’s awesome but my only problem with the update is screen time. I have screen time on my phone and when I updated to iOS 18 beta I can’t seem to claim more screen time. I have my screen time to where I can ignore it once I run out But in the new update I can seem press the button all I want but It wont give me more screen time. This Is what I imagine a minor fix and I would really appreciate if this was fixed soon. But other than that small detail Amazing update love what your doing over here at apple!
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1
752
Nov ’24
AVSampleBufferDisplayLayer crash on flush
I am calling AVSampleBufferDisplayLayer.flush from a background queue but this seems to occasionally crash the app. I am calling it from the same thread I pass to - (void)requestMediaDataWhenReadyOnQueue:(dispatch_queue_t)queue usingBlock:(void (^)(void))block;. My question is, is this API threadsafe, or do I need to call flush from the main thread? Or is there another issue that I am not considering? It seems strange to me that this API would trigger an autolayout pass. 0 CoreFoundation 0x00000001bb384e38 __exceptionPreprocess + 164 1 libobjc.A.dylib 0x00000001b451b8d8 objc_exception_throw + 59 2 CoreAutoLayout 0x00000001d7e09e84 _AssertAutoLayoutOnAllowedThreadsOnly + 327 3 CoreAutoLayout 0x00000001d7e00e60 -[NSISEngine withBehaviors:performModifications:] + 35 4 UIKitCore 0x00000001be58fd40 -[UIView _postMovedFromSuperview:] + 671 5 UIKitCore 0x00000001bd56dfec -[UIView(Internal) _addSubview:positioned:relativeTo:] + 1903 6 UIKitCore 0x00000001bda57ccc -[_UITextLayoutCanvasView textViewportLayoutController:configureRenderingSurfaceForTextLayoutFragment:] + 455 7 UIFoundation 0x00000001c588bc9c __48-[NSTextViewportLayoutController layoutViewport]_block_invoke_4 + 151 8 UIFoundation 0x00000001c5836b50 __80-[NSTextLayoutManager enumerateViewportElementsFromLocation:options:usingBlock:]_block_invoke + 43 9 UIFoundation 0x00000001c580e158 __83-[NSTextLayoutManager enumerateTextLayoutFragmentsFromLocation:options:usingBlock:]_block_invoke_2 + 535 10 CoreFoundation 0x00000001bb385350 __NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__ + 23 11 CoreFoundation 0x00000001bb3b24dc -[__NSSingleObjectArrayI enumerateObjectsWithOptions:usingBlock:] + 91 12 UIFoundation 0x00000001c580de28 __83-[NSTextLayoutManager enumerateTextLayoutFragmentsFromLocation:options:usingBlock:]_block_invoke + 775 13 UIFoundation 0x00000001c57f7504 -[NSTextLayoutManager enumerateTextLayoutFragmentsFromLocation:options:usingBlock:] + 659 14 UIFoundation 0x00000001c57f7264 -[NSTextLayoutManager enumerateViewportElementsFromLocation:options:usingBlock:] + 99 15 UIFoundation 0x00000001c57f6d7c -[NSTextViewportLayoutController layoutViewport] + 1299 16 UIKitCore 0x00000001bd580a3c +[UIView(Animation) performWithoutAnimation:] + 75 17 UIKitCore 0x00000001bd5582d0 -[_UITextLayoutCanvasView layoutSubviews] + 139 18 UIKitCore 0x00000001bd5544c8 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 1979 19 QuartzCore 0x00000001bca277fc CA::Layer::layout_if_needed(CA::Transaction*) + 499 20 QuartzCore 0x00000001bca3aeb0 CA::Layer::layout_and_display_if_needed(CA::Transaction*) + 147 21 QuartzCore 0x00000001bca4c234 CA::Context::commit_transaction(CA::Transaction*, double, double*) + 443 22 QuartzCore 0x00000001bca81630 CA::Transaction::commit() + 651 23 MediaToolbox 0x00000001ca8d0da0 videoQueueRemote_SetProperty + 367 24 AVFCore 0x00000001cad191b4 __63-[AVSampleBufferVideoRenderer _setContentLayerOnFigVideoQueue:]_block_invoke + 179 25 libdispatch.dylib 0x00000001c299cf88 _dispatch_client_callout + 19 26 libdispatch.dylib 0x00000001c29ac574 _dispatch_lane_barrier_sync_invoke_and_complete + 55 27 AVFCore 0x00000001cad190d0 -[AVSampleBufferVideoRenderer _setContentLayerOnFigVideoQueue:] + 167 28 AVFCore 0x00000001cad14674 -[AVSampleBufferVideoRenderer _createVideoQueue:errorStep:] + 195 29 AVFCore 0x00000001cad14ac8 -[AVSampleBufferVideoRenderer createVideoQueue:] + 55 30 AVFCore 0x00000001cad179cc -[AVSampleBufferVideoRenderer flushWithRemovalOfDisplayedImage:completionHandler:] + 439 31 App 0x0000000102370214 -[AVSampleBufferDisplayLayer flush] + 51
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908
Nov ’24
Linking to iTunesLibrary requires access every launch?
Hello, I have a command line application that uses iTunesLibrary to "save" the state of what I have listened to. I have it run every night via a LaunchAgent. You can see the source here: https://github.com/bolsinga/itunes_json Prior to Sequoia it would run nightly. I'd just have to grant it access to the Music library once, and it would be fine thereafter. However with Sequoia it requires UI interaction to grant it access every time. This makes it no longer run unattended overnight, defeating its purpose. I have the console logs of when this happens. You can see it in my issue tracking it here: https://github.com/bolsinga/itunes_json/issues/410 One thing that makes me wonder is that it is a command line application, not a bundle. How do I make a command line application get access to MusicKit / iTunesLibrary, and keep it thereafter? I'd like to get my pre-Sequoia behavior back. I've filed FB15592660 too. I've granted it access to run in the background, as well as access to my Music library (please see attached screenshots). AMPLibraryAgent 10:48:29.489944-0700 xpc Connection from framework client invalidated pid:57606 clientname:iTunesLibrary(itunes_json) AMPLibraryAgent 10:48:29.492763-0700 service Unloading domains(14) for ClientID:iTunesLibrary(itunes_json)-1229 previous open:15 new open:1 itunes_json 10:48:59.980864-0700 connection [0x157f05800] activating connection: mach=true listener=false peer=false name=com.apple.amp.library.framework tccd 10:48:59.982568-0700 access AUTHREQ_ATTRIBUTION: msgID=1795.214, attribution={accessing={TCCDProcess: identifier=itunes_json, pid=57652, auid=501, euid=501, binary_path=/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json}, requesting={TCCDProcess: identifier=com.apple.AMPLibraryAgent, pid=1795, auid=501, euid=501, binary_path=/System/Library/PrivateFrameworks/AMPLibrary.framework/Versions/A/Support/AMPLibraryAgent}, }, tccd 10:48:59.982651-0700 access requestor: TCCDProcess: identifier=com.apple.AMPLibraryAgent, pid=1795, auid=501, euid=501, binary_path=/System/Library/PrivateFrameworks/AMPLibrary.framework/Versions/A/Support/AMPLibraryAgent is checking access for accessor TCCDProcess: identifier=itunes_json, pid=57652, auid=501, euid=501, binary_path=/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json tccd 10:48:59.995636-0700 access AUTHREQ_SUBJECT: msgID=1795.214, subject=/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json, tccd 10:48:59.996283-0700 access -[TCCDAccessIdentity staticCode]: static code for: identifier /Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json, type: 1: 0xc00341b00 at /Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json tccd 10:49:00.018205-0700 access Failed to match existing code requirement for subject /Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json and service kTCCServiceMediaLibrary cdhash H"6bc380972f4df49b337a2a05308fb7b98fbe6473" or cdhash H"0708bcaabbfbab8770522050f7e2642d4d864f31" cdhash H"6bc380972f4df49b337a2a05308fb7b98fbe6473" or cdhash H"0708bcaabbfbab8770522050f7e2642d4d864f31" tccd 10:49:00.018997-0700 access AUTHREQ_PROMPTING: msgID=1795.214, service=kTCCServiceMediaLibrary, subject=Sub:{/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json}Resp:{TCCDProcess: identifier=itunes_json, pid=57652, auid=501, euid=501, binary_path=/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json}, AMPLibraryAgent 10:49:02.489170-0700 xpc ampld> register framework ClientName:iTunesLibrary(itunes_json) tccd 10:49:02.488189-0700 events Publishing <TCCDEvent: type=Create, service=kTCCServiceMediaLibrary, identifier_type=Path, identifier=/Users/bolsinga/Applications/itunes_json/Products/usr/local/bin/itunes_json> to 4 subscribers: { 633 = "<TCCDEventSubscriber: token=633, state=Initial, csid=(null)>"; 628 = "<TCCDEventSubscriber: token=628, state=Passed, csid=com.apple.chronod>"; 464 = "<TCCDEventSubscriber: token=464, state=Passed, csid=com.apple.cloudd>"; 513 = "<TCCDEventSubscriber: token=513, state=Passed, csid=com.apple.photolibraryd>"; } AMPLibraryAgent 10:49:02.490391-0700 xpc ampld> registered framework ClientName:iTunesLibrary(itunes_json) with clientID:1230 itunes_json 10:49:02.792084-0700 connection [0x147e04340] activating connection: mach=true listener=false peer=false name=com.apple.amp.artworkd itunes_json 10:49:02.801482-0700 <Missing Description> openDatabase 0xe4af30f4493e5ef5 artwork folder Y '<private>' itunes_json 10:49:02.805087-0700 <Missing Description> openDatabase 0xf2db6e8d7672edc9 artwork folder Y '<private>' itunes_json 10:49:02.806736-0700 <Missing Description> openDatabase 0xfb2acd898c951851 artwork folder Y '<private>' itunes_json 10:49:02.813286-0700 <Missing Description> openDatabase 0xf0f4919c5ff0e88 artwork folder Y '<private>' itunes_json 10:49:09.634928-0700 connection [0x600002b6a0d0] activating connection: mach=true listener=false peer=false name=com.apple.cfprefsd.daemon itunes_json 10:49:09.635019-0700 connection [0x600002b78000] activating connection: mach=true listener=false peer=false name=com.apple.cfprefsd.agent AMPLibraryAgent 10:49:12.382878-0700 xpc Connection from framework client invalidated pid:57652 clientname:iTunesLibrary(itunes_json) AMPLibraryAgent 10:49:12.383474-0700 service Unloading domains(14) for ClientID:iTunesLibrary(itunes_json)-1230 previous open:15 new open:1 itunes_json.log
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841
Oct ’24
Unable to prepareToPlay() only on release build
Having an issue playing songs fetched with MusicKit but only on release builds, ApplicationMusicPlayer.shared.prepareToPlay() throws "The operation couldn’t be completed. (MPMusicPlayerControllerErrorDomain error 6.)" The authorization status is .authorized The debug version of the app works perfectly. Here is my project for the reference. Thank you. macOS 15.0.1, Xcode 16.0
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733
Oct ’24
Big ColorSync Bug? macOS Interprets Rec 705 Profile Differently Between 15 and 14
ColorSync throughout the system interprets the Rec. ITU-R BT.709-5 color profile differently in macOS 15 than it did on macOS 14 leading to severe color differences. This is breaking/problem-causing color change. Here's a comparison of one way the results can appear different. Steps to Reproduce Open this image above (named here as sRGB_Bars.png) in ColorSync Utility. (This should be an sRGB profiled image if the forums don't mess with that.) With Digital Color Meter open and set to "Display in sRGB" [0-255] you can see the gray bars progress left-to-right as 0, 23, 46, 69, 92, 115, etc... ] Those are the correct reference values. At the bottom of the window in ColorSync use [Match to Profile] [Display -> Rec. ITU-R BT.709-5], then click the Apply Button. You can verify the image now uses the Rec 709 profile with the (i) Get Info button in the toolbar. Use "Save As…" to save the image with a different name. **) Do the steps above on macOS 14 and macOS 15 to create two images. Rec709_CreatedOnMacOS14, and Rec709_CreatedOnMacOS15. **) Compare the two images on BOTH operating system versions, and you'll see they are significantly different from each other. Rec709_CreatedOnMacOS14.png when viewed on macOS 15 has the gray values of: [0, 1, 18, 43, 67, ...] Rec709_CreatedOnMacOS14.png when viewed on macOS 15 has the gray values of: [0, 51, 72, 94, 115, ... ] These are MASSIVE differences. Significance This is not just a problem that affects ColorSync Utility or Preview, etc. This same gamma interpretation difference is affecting the Core Video, Core Image, Video Toolbox, etc pipelines as well. That gets complicated to talk about, and this is example is the simplest I can boil it down to. Conclusion Significant bug? What's going on?
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791
Oct ’24
Upstream Service Error on Apple Music Feed API
Hi, I'm working on an integration with the Apple Music Feed, but over the last day, I've been getting a 500 Upstream Service Error on 99% of the API calls I make. Remarkably, retrying the same endpoint 20-30 times sometimes gives the correct response, but mostly it's a 500 error. Just to give an example, this: GET https://api.media.apple.com/v1/feed/album/latest Returns this generic error: { "errors": [ { "id": "U4ARRA2QDCGYKYRI2IPEJVBTHY", "title": "Upstream Service Error", "detail": "Call to get metadata for album feed failed", "status": "500", "code": "50001" } ] } The same goes for other feeds like song, artist, and so on. Before today, I did get the same error message sometimes, but a few retries would solve the issue. Any insight on what's happening and/or an ETA on fixing it? Thank you
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512
Oct ’24
Realitiy Composer file size and iOS 18
Hi folks: I've been creating .reality files out of Reality Composer for over a year. Some of the files are up to 500 mB and, prior to the last month they opened fine as AR projected experiences on even basic iPhones and iPads. Now, I think since iOS 18, a 64Mb file will open as an AR experience but files it seems from about 350MB up don't open. Files just opens a window displaying the name of the file, that it's a .reality file and the file size. But it no longer opens into either an AR or Object display of the .reality scene. Has there been a new file size limit put on .reality files that Files will open or what else is going on here. Have a client who was about to launch and experience based on the .Reality file I can no longer open. Please help.
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483
Oct ’24
Take correctly sized screenshots with ScreenCaptureKit
I've been using CGWindowListCreateImage which automatically creates an image with the size of the captured window. But SCScreenshotManager.captureImage(contentFilter:configuration:) always creates images with the width and height specified in the provided SCStreamConfiguration. I could be setting the size explicitly by reading SCWindow.frame or SCContentFilter.contentRect and multiplying the width and height by SCContentFilter.pointPixelScale , but it won't work if I want to keep the window shadow with SCStreamConfiguration.ignoreShadowsSingleWindow = false. Is there a way and what's the best way to take full-resolution screenshots of the correct size? import Cocoa import ScreenCaptureKit class ViewController: NSViewController { @IBOutlet weak var imageView: NSImageView! override func viewDidAppear() { imageView.imageScaling = .scaleProportionallyUpOrDown view.wantsLayer = true view.layer!.backgroundColor = .init(red: 1, green: 0, blue: 0, alpha: 1) Task { let windows = try await SCShareableContent.excludingDesktopWindows(false, onScreenWindowsOnly: true).windows let window = windows[0] let filter = SCContentFilter(desktopIndependentWindow: window) let configuration = SCStreamConfiguration() configuration.ignoreShadowsSingleWindow = false configuration.showsCursor = false configuration.width = Int(Float(filter.contentRect.width) * filter.pointPixelScale) configuration.height = Int(Float(filter.contentRect.height) * filter.pointPixelScale) print(filter.contentRect) let windowImage = try await SCScreenshotManager.captureImage(contentFilter: filter, configuration: configuration) imageView.image = NSImage(cgImage: windowImage, size: CGSize(width: windowImage.width, height: windowImage.height)) } } }
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710
Oct ’24
SFSpeechRecognizer is broken on iOS 18
Hello, I noticed that SFSpeechRecognizer is broken on iOS 18. During a recognition task, it keeps dropping the recognized text on every pause. For example, if you say "how are you fine", it will drop the "how are you" part and only give you "fine" as the result. Say "how are you <pause> fine" // iOS 17 ✅ (perfect final result) How How are How are you How are you. How are you. Fine. // iOS 18 ❌ How How are How are you How are you Fine (the text before the pause is dropped, and fail to recognize the punctuations.) Reproducing the issue: Download the official sample project. Run it on an iOS 18 device or simulator. Say "how are you fine" Only "fine" will be displayed.
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1.2k
Oct ’24
AVDevice is ignoring 60fps
Hello, I try to get the Video from an HDMI USB capture card and show it in a PreviewLayer with 60fps. The device I am using (ShadowCast 2) is supporting 1080p with 60fps in "yuvs" and "420v". This is my code with stripped away uninteresting stuff and removed error handling to build the previewLayer. I am using the AVFrameRateRange because the capture device is not directly supporting 60.00 but <AVFrameRateRange: 0x600000875680 60.00 - 60.00 (1000000 / 60000240 - 1000000 / 60000240)> fps. @Observable final class AVFoundationService: AVService { // Live View private let session: AVCaptureSession = .init() var previewLayer: AVCaptureVideoPreviewLayer { let layer = AVCaptureVideoPreviewLayer(session: session) layer.videoGravity = .resizeAspect return layer } var activeVideoDevice: AVCaptureDevice? { // TODO: implement correct logic if let device = videoDevices.first(where: { $0.localizedName.contains("Shadow") }) { return device } return AVCaptureDevice.default(for: .video) } func setupStreamDemo(completion: @escaping (Error?) -> Void) { session.beginConfiguration() if let device = activeVideoDevice { do { let input = try AVCaptureDeviceInput(device: device) if session.canAddInput(input) { session.addInput(input) } else { print("explode") } for format in device.formats { let dimensions = CMVideoFormatDescriptionGetDimensions(format.formatDescription) if dimensions.width == 1920 && dimensions.height == 1080 && format.formatDescription.mediaSubType.description == "'yuvs'" { let foundFPS = format.videoSupportedFrameRateRanges.first { Int($0.minFrameRate) == 60 && Int($0.minFrameRate) == 60 } try device.lockForConfiguration() device.activeFormat = format device.activeVideoMinFrameDuration = foundFPS!.minFrameDuration device.activeVideoMaxFrameDuration = foundFPS!.minFrameDuration device.unlockForConfiguration() } } } catch { return completion(error) } } session.commitConfiguration() session.startRunning() completion(nil) } } I am using the following code in SwiftUI to show the AVCaptureVideoPreviewLayer. struct VideoPreviewView: NSViewRepresentable { private let previewLayer: AVCaptureVideoPreviewLayer func makeNSView(context: Context) -> NSView { let view = NSView() view.layer = self.previewLayer view.layer?.frame = view.bounds return view } func updateNSView(_ nsView: NSView, context: Context) { if let layer = nsView.layer as? AVCaptureVideoPreviewLayer { layer.session = self.previewLayer.session } } } When I now run my app, it will ignore whatever I set on device.activeVideoMinFrameDuration and/or device.activeVideoMaxFrameDuration. If I set it to 10 fps - it's running with 30, if I set 60 it is running with 30. If I start in parallel to my app QuickTime and start a "Recording" from my USB Capture Card, it will switch to 60fps mode. I am on Mac Sequoia 15.0 with Xcode 16.0. What I am doing wrong?
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577
Oct ’24
IOS 18 Voicemail feature
I am facing an Issue regarding the voicemail feature. when someone calls me, it would go to voicemail only if I click on the voicemail icon. If I do not respond at all to the incoming call, it does not give the caller an option to record voicemail. I have tried switching the voicemail on and off, its working on other devices Iphone 14 and 15 for my family member, just not for me. How can i resolve this?
1
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603
Oct ’24
AVExternalStorageDevice permissions behavior completely broken on iOS 18?
I'm attempting to use AVExternalStorageDevice.requestAccess on iOS 18 using Xcode 16. When calling requestAccess, a dialog does appear, but the completionHandler closure is never called to indicate whether access was granted. If using the async version, the function just never returns. Calling requestAccess also results in a mediaServicesWereReset (-11819) error without fail. Supposedly, "the system only presents the dialog to a person the first time your app calls the method." That also doesn't appear to be the case. The dialog appears every time requestAccess is called, regardless of previous invocations and whether "Allow" or "Don't Allow" was selected. The dialog itself says "You can change this in Privacy settings." I cannot find this permission anywhere in the Settings app, neither under Privacy &amp; Security nor under the app-specific settings page. Has anyone else experienced these issues? Am I missing something here? I did suspect permissions issues and tried adding a NSRemovableVolumesUsageDescription entry to the app. This did not appear to change anything.
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636
Oct ’24
ScreenCaptureKit with dual monitors problem
I have a mac os app that uses screen capture logic. It was originally coded using the Quartz CG api: if let cgimage = CGDisplayCreateImage(CGMainDisplayID(), rect: cgRect) {...} and this worked as expected even when capturing a screen rect that began on secondary monitor and ended on primary monitor (or was entirely contained on secondary monitor). However now that API is deprecated and you're supposed to use ScreenCaptureKit instead. So I have attempted to convert the code. The trial code is: let scConfig = SCStreamConfiguration() scConfig.sourceRect = drect scConfig.width = Int(drect.width) scConfig.height = Int(drect.height) SCScreenshotManager.captureImage(contentFilter: sFilter, configuration: scConfig) {any,error in if let cgim = any { print("image dims \(cgim.width), \(cgim.height), requested: \(drect)") self.writeToFile2(cgim) } else { print("SCREEN CAP failed") } } ... where sFilter was previously set based on main screen display (with no exclusions). This code also "works" as long as the capture rect is entirely on primary monitor. But it fails if the rect spans both monitors or is fully contained on secondary monitor. (By fails I mean it produces empty image) So my question is: How to use ScreenCaptureKit to obtain screen shot of rectangle that spans dual monitors?
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830
Sep ’24
Bug: Duplicate audio playback in QuickLook with .reality files in iOS 18
I'm experiencing an issue with QuickLook in iOS 18 where.reality files with audio playback are affected. When I open a.reality file that includes audio, the audio track plays twice: once from the moment the file is opened, and again from the start of the animation. This results in a duplicate audio playback. I've tested this issue on multiple devices running iOS 16, 17, and 18, and the problem only occurs on iOS 18. I've tried restarting the devices and checking for any software updates, but the issue persists. Steps to reproduce: Open a.reality file with audio playback in QuickLook on an iOS 18 device. Observe the audio playback. Expected result: The audio track should play only once, from the start of the animation. Actual result: The audio track plays twice, once from the moment the file is opened and again from the start of the animation. Device and iOS version: I've tested this issue on iPhone 12 Pro, iPhone 13 Pro running iOS 18, iPhone 13 running iOS 16 and iPhone 11 Pro running iOS 17,
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5
581
Sep ’24
MusicKit Queue broke in iOS18
It's simple to reproduce. The bug is simply when you queue a bunch of songs to play, it will always queue less than what you gave it. Here, I'm attempting to play an apple curated playlist, it will only queue a subset, usually less than 15, but as low as 1 out of 100. Use the system's forward and backwards to test it out. Here is the code, just paste it in to the ContentView file and make sure you have the capibility to run it. import SwiftUI import MusicKit struct ContentView: View { var body: some View { VStack{ Button("Play Music") { Task{ await playMusic() } } } } } func getOnlySongsFromTracks(tracks:MusicItemCollection<Track>?) async throws ->MusicItemCollection<Song>?{ var songs:[Song]? if let t = tracks{ songs = [Song]() for track in t { if case let .song(song) = track { songs?.append(song) print("track is song \(track.debugDescription)") }else{ print("track not song \(track.debugDescription)") } } } if let songs = songs { let topSongs = MusicItemCollection(songs) return topSongs } return nil } func playMusic() async { // Request authorization let status = await MusicAuthorization.request() guard status == .authorized else { print("Music authorization denied.") return } do { // Perform a hardcoded search for a playlist let searchTerm = "2000" let request = MusicCatalogSearchRequest(term: searchTerm, types: [Playlist.self]) let response = try await request.response() guard let playlist = response.playlists.first else { print("No playlists found for the search term '\(searchTerm)'.") return } // Fetch the songs in the playlist let detailedPlaylist = try await playlist.with([.tracks]) guard let songCollection = try await getOnlySongsFromTracks(tracks: detailedPlaylist.tracks) else { print("no songs found") return } guard let t = detailedPlaylist.tracks else { print("no tracks") return } // Create a queue and play let musicPlayer = ApplicationMusicPlayer.shared let q = ApplicationMusicPlayer.Queue(for: t) musicPlayer.queue = q try await musicPlayer.play() print("Now playing playlist: \(playlist.name)") } catch { print("An error occurred: \(error.localizedDescription)") } }
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1
696
Sep ’24
Apple Relay Registration
I was wondering if anyone could assist with the following query. Apple's Private Relay functionality requires companies to register all email-sending subdomains for the service to function properly. With 26 markets and 3 subdomains per market for one department, and another department with around 20 markets and even more subdomains, the limit of 100 sending domains is exceeded. As a result, we’re unable to register all the domains currently being used to send emails to our customers. Does any have any recommendations to overcome this?
0
0
466
Sep ’24
PHPickerViewController crashing with _PFAssertFailHandler
Hello, we are embedding a PHPickerViewController with UIKit (adding the vc as a child vc, embedding the view, calling didMoveToParent) in our app using the compact mode. We are disabling the following capabilities .collectionNavigation, .selectionActions, .search. One of our users using iOS 17.2.1 and iPhone 12 encountered a crash with the following stacktrace: Crashed: com.apple.main-thread 0 libsystem_kernel.dylib 0x9fbc __pthread_kill + 8 1 libsystem_pthread.dylib 0x5680 pthread_kill + 268 2 libsystem_c.dylib 0x75b90 abort + 180 3 PhotoFoundation 0x33b0 -[PFAssertionPolicyCrashReport notifyAssertion:] + 66 4 PhotoFoundation 0x3198 -[PFAssertionPolicyComposite notifyAssertion:] + 160 5 PhotoFoundation 0x374c -[PFAssertionPolicyUnique notifyAssertion:] + 176 6 PhotoFoundation 0x2924 -[PFAssertionHandler handleFailureInFunction:file:lineNumber:description:arguments:] + 140 7 PhotoFoundation 0x3da4 _PFAssertFailHandler + 148 8 PhotosUI 0x22050 -[PHPickerViewController _handleRemoteViewControllerConnection:extension:extensionRequestIdentifier:error:completionHandler:] + 1356 9 PhotosUI 0x22b74 __66-[PHPickerViewController _setupExtension:error:completionHandler:]_block_invoke_3 + 52 10 libdispatch.dylib 0x26a8 _dispatch_call_block_and_release + 32 11 libdispatch.dylib 0x4300 _dispatch_client_callout + 20 12 libdispatch.dylib 0x12998 _dispatch_main_queue_drain + 984 13 libdispatch.dylib 0x125b0 _dispatch_main_queue_callback_4CF + 44 14 CoreFoundation 0x3701c __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 15 CoreFoundation 0x33d28 __CFRunLoopRun + 1996 16 CoreFoundation 0x33478 CFRunLoopRunSpecific + 608 17 GraphicsServices 0x34f8 GSEventRunModal + 164 18 UIKitCore 0x22c62c -[UIApplication _run] + 888 19 UIKitCore 0x22bc68 UIApplicationMain + 340 20 WorkAngel 0x8060 main + 20 (main.m:20) 21 ??? 0x1bd62adcc (Missing) Please share if you have any ideas as to what might have caused that, or what to look at in such a case. I haven't been able to reproduce this myself unfortunately.
2
0
833
Sep ’24