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Swift Playground

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Learn and explore coding in Swift through interactive learning experiences on the Swift Playground app for iPadOS and macOS.

Swift Playground Documentation

Posts under Swift Playground subtopic

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Swift Playgrounds Will Not Upload to App Store Connect
When I go to the App Settings menu in Swift Playgrounds and attempt to upload to App Store Connect, I run into the below error screen: I am registered with the Apple Developer Program. Swift Playgrounds is updated to its latest version. This is occurring on both macOS and iPadOS. All the information I put in is valid. Any reason why this would be happening?
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348
Jan ’25
Swift Playgrounds Incompatibility with Xcode 16 Files and Swift Versions
I'm facing an issue with Swift Playgrounds and files created in Xcode 16. It seems that Swift Playgrounds does not support Swift 6, but even when I create files specifically with Swift 5, Swift Playgrounds still reports that the files are unsupported. This creates a significant problem because macOS Sequoia does not allow me to revert to Xcode 15, which might have offered better compatibility. As it stands, I can't find a solution to work seamlessly between Xcode and Swift Playgrounds. Has anyone else encountered this issue? Are there any workarounds or updates planned to address this compatibility gap? Any advice would be greatly appreciated!
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740
Jan ’25
Playground created on iPad not opening on Mac
I've entered some code on Version 4.5.1 of Playgrounds on my iPad mini running iOS 18.1.1. The file is saved on iCloud and so is available on my Mac running OS 15.2. However, the file will not open in either Playgrounds v 4.5.1 on the Mac (error "Unable to get file wrapper for contents.xcplayground.") or Xcode 16.1 (error "Couldn't load settings from contents.xcplayground"). The file's type is .playgorund. Any thoughts?
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426
Jan ’25
How can I use a CreateML model in Swift Playgrounds
I am trying to implement a ML model with Core ML in a playground for a Student Challenge project, but I can not get it to work. I have already tried everything I found online but nothing seems to work (the tutorials where posted long time ago). Anyone knows how to do this with Xcode 15 and the most recent updates?
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2.8k
Jan ’25
Empty canvas in Swift Playgrounds Mac 15.1
Hi, First post and I am a total newbie when it comes to Ipads & Macs... And also this forum, so sorry if I post in wrong section. My son use Ipad at school and they use Swift Playground there. To be able to do some programming at home, I have set up Vmware with Sequoia 15.1. I installed the app Swift Playground and try to run the playground Get Started with Code and some other education playgrounds. If I understand correctly, it should be some landscape and a figure on the canvas... For me it is only a blue area. I installed XCode, but could not figure out how to run the learning examples there. Tips? Is it possible to run the education playgrounds there? I removed Swift Playgrounds and installed it again, same issue. I also installed IOS 18.1 (?) but I am not sure it is needed. Any suggestion of how I can get contents to show on the canvas? Except of bying an Ipad. ;)
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644
Jan ’25
(Swift Playgrounds for Mac) How do I build for iPhone?
I am trying to challenge myself by building an iPhone app in Swift Playgrounds. I just got a Mac Mini M4, so I am trying Swift Playgrounds for Mac. I can submit a build to TestFlight, but it's for Mac and won't let me even test on my iPhone. How can I build my app for iPhone? The least "hacky" answer is appreciated, but I'll entertain anything. Examples in order of hackiness might be: I missed an option in Playgrounds for Mac. Open my playground in Xcode, change something, open back in Playgrounds for Mac. Same as above, but maybe I have to add/copy a file (e.g., manifest.plist). Open my playground in Playgrounds for iPad (I have an iPad 9), do something, copy back to Playgrounds for Mac. Submit via Playgrounds for iPad. Submit via Xcode. BTW, I'm challenging myself not just for its own sake, but because I'm curious how far a student/newbie/etc can take Swift Playgrounds. I was hoping to set a good example for others looking for a lighter-resource, more user-friendly experience than Xcode (which is why I assume Playgrounds for Mac even exists). But right now it feels like Playgrounds for Mac is a … third-class citizen? Maybe the iPad version is second-class? I haven't really tried it. P.S. Why does this text editor seem so lame? Making a numbered list and adding to it is a nightmare. Should be: start a numbered list, hit return, new number appears below. I'm on Safari. This should be the best dev experience on the planet, not the worst!
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594
Dec ’24
Swift playgrounds ipad/icloud
Bonjour, a chaque installation de swift playgrounds sur ipad, icloud empeche la sauvegarde et empeche donc d’ouvrir les app. sur icloud drive les fichiers sont present mais a zero ko. par contre les fichiers playgroundsbook fonctionnent. la premiere solution que j’ai ***** etait de desactivé la sauvegarde icloud et ca a fonctionné en local. mais comme je veux mes fichiers sur le icloud drive j’ai tenté une autre approche. j’ai tenté de copié mes fichiers en local sur icloud drive ca ne fonctionne pas. puis j’ai juste fait un drag/drop de fichier app vers le playgrounds. l’app s’ouvre mais n’est pas sauvegardé dans icloud drive. par contre les modifs sont bien enregistrées. enfin j’ai refait la meme approche, une fois l’app ouverte dans playgrounds je l’ai partagé puis enregistré dans icloud. cette fois ci le fichier est pris en compte et fonctionne.
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480
Nov ’24
Learn to code 3 missing
Hi Folks! Just started again with playgrounds, and had my "Learn to code 1-2-3" Apps on old versions. Updated 1 and 2 to 5.8, and just found that Learn to code 3 was still on old version (3.1), so decided to delete it. I was hoping that normally I'll just find it where the others are for download (Learn to code & Build Apps), but it is not there.. it is not anywhere, cannot find it, and couldn't find a way to download from anywhere else. Any ideas? Maybe for Learn to code 3 there is no Swift 5.8 yet? Thanks!
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551
Oct ’24
Seriously? I can't deploy my demo to iPad cus swift 6?
Okay everyone who click into or just pass by this post ,to cut a farrrirly long story short ,here is the thing... I was devloping my app in the playground on my Mac , which was building for the iPad, In the early time of real machine commissioning(through the Xcode ),everything is okay everything is okay.. "well,mabe it's time to deploy my app to the playground in ipad"! Then,to top it all off🤣,then playground tell me (In case that you can't understand chinese and creat ambiguity ) emm that's too tight...,so I can only got back to the Xcode changing my language version to swift 5 then..... Noting change .... and I think err.. in order to properly deploy app to iPad ,I had to rework my code with swift 5! So, I almost fell on my knees ,can somebody who in charge of the playground ,can somebody who in charge of the playground ,just ,just! shove swift 6 in the playground (as long as it make my code run anyway), otherwise there's no way to debug it! please please plase!
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807
Oct ’24
Swift Student Challenge requires Swift Playground (.swiftpm), minimum OS setting not available.
When making a new Swift Playground via Xcode > New > Project > iOS > App Playground, as a .swiftpm package, the settings are very limited, including setting the minimum OS version. This is incredibly irritating because I can't keep make @available blocks because that would double the size of my code, and I can't use SwiftData (for example) because my app needs to also support iOS 16. Is there a way to set the minimum OS or some other upload type accepted for Apple so that I can change this simple setting? Thank you
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807
Oct ’24
ios app products are only permitted in swift playground packages error
Hello all! I am currently facing an issue where I am receiving an "ios app products are only permitted in swift playground packages" error when trying to build the app. I forked a branch from the git repo that my friend made not too long ago, yet I still can't figure out what the issue was. I can provide the repo if needed.
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673
Oct ’24
LLDB RPC Server Crash Playground File XCode 16.0
When running the code below in a playground file, it crashes with an LLDB RPC Server crash. The crash log is attached. If I put the code into a project, it runs fine. lldb-rpc-server-2024-10-04-110747.txt import Foundation @objc protocol Speaker { func speak() @objc optional func tellJoke() } class Deb: Speaker { func speak() { print("Hello, I'm Deb!") } func tellJoke() { print("What did Sushi A say to Sushi B?") } } class Bryan: Speaker { func speak() { print("Yo, I'm Bryan!") } func tellJoke() { print("What is the object oriented way to become wealthy?") } func writeTutorial() { print("I'm on it!") } } class Animal {} class Dog: Animal, Speaker { func speak() { print("Woof!") } } var speaker: Speaker = Bryan() if speaker is Bryan { print("Hi, I'm a Bryan") } speaker.speak() //speaker.writeTutorial() //won't compile (speaker as! Bryan).writeTutorial() speaker = Deb() speaker.speak() speaker.tellJoke?() speaker = Dog() speaker.tellJoke?() //return nil protocol MtgSimulatorDelegate { func mtgSimulatorDidStart(sim: MtgSimulator, a: Speaker, b: Speaker) func mtgSimulatorDidEnd(sim: MtgSimulator, a: Speaker, b: Speaker) } class LoggingMtgSimulator: MtgSimulatorDelegate { func mtgSimulatorDidStart(sim: MtgSimulator, a: any Speaker, b: any Speaker) { print("Meeting started") } func mtgSimulatorDidEnd(sim: MtgSimulator, a: any Speaker, b: any Speaker) { print("Meeting ended") } } class MtgSimulator: MtgSimulatorDelegate { func mtgSimulatorDidStart(sim: MtgSimulator, a: any Speaker, b: any Speaker) { print("the meeting started") } func mtgSimulatorDidEnd(sim: MtgSimulator, a: any Speaker, b: any Speaker) { print("the meeting ended") } let a: Speaker let b: Speaker var delegate1: MtgSimulatorDelegate? var delegate2: MtgSimulatorDelegate? init(a: Speaker, b: Speaker) { self.a = a self.b = b delegate1 = self } func simulate() { print("Off to meeting....") delegate1?.mtgSimulatorDidStart(sim: self, a: a, b: b) delegate2?.mtgSimulatorDidStart(sim: self, a: a, b: b) a.speak() b.speak() print("Leaving meeting...") delegate1?.mtgSimulatorDidEnd(sim: self, a: a, b: b) delegate2?.mtgSimulatorDidEnd(sim: self, a: a, b: b) a.tellJoke?() b.tellJoke?() } }//MtgSimulator let sim = MtgSimulator(a: Deb(), b: Bryan()) sim.delegate2 = LoggingMtgSimulator() sim.simulate()
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1.7k
Oct ’24
"public headers ("include") directory path for 'Guide' is invalid or not contained in the target" error
Hi, I have a problem with making a swift playgrounds app walkthrough. I followed the steps exactly and modified my Package.swift a bit (in the targets section): .executableTarget(name: "App", dependencies: ["Guide"], path: "App"),         .target(             name: "Guide",             path: "Guide",             resources: [             .process("Guide.tutorial"),             ]) Now when I open the project in Playgrounds I get this error: public headers ("include") directory path for 'Guide' is invalid or not contained in the target Any help would be appreciated. Thanks
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3.2k
Oct ’24