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Create elegant and intuitive apps that integrate seamlessly with Apple platforms.

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Use of 64pt and 68pt iOS App Icon Sizes
Hi there! Back with Xcode 14 and iOS 16 there were two new app icon sizes introduced to iOS: 64pt @2x (128x128px) 64pt @3x (192x192px) 68pt @2x (136x136px) What are those icons used for? Neither the Xcode 14 release notes nor the Human Interface Guidelines are mentioning those sizes and what they are used for. In previous Xcode versions the asset catalog had labels for each icon size. As Xcode 15 still doesn’t bring that feature back I’m still puzzled when those icon sizes are visible to the user. Best! – Alex
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Jun ’23
How to Change Picker Text Color In SwiftUI
I try to change picker text color but, it does not work. As you see, "City" and "District"'s color are blue but, I'd like to make them white. I have tried below codes but, they do not work. Do you know any methods for that ? Picker("İl", selection: $selectedCity) { ForEach(turkishCities, id: \.self) { city in Text(city) .foregroundColor(.white) } } Picker("İlçe", selection: $selectedDistrict) { ForEach(cityDistricts[selectedCity] ?? [], id: \.self) { district in Text(district) .foregroundColor(Color.white) } } .onAppear { UISegmentedControl.appearance().setTitleTextAttributes([.foregroundColor: UIColor.white], for: .normal) } Thank you in advance.
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9.3k
Oct ’23
Our app rejected by Guideline 4.3 - Design Please Help!
Hello, Our app rejected by following reason: Guideline 4.3 - Design We noticed your app shares a similar binary, metadata, and/or concept as apps previously submitted by a terminated Apple Developer Program account. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and submitting multiple similar apps using a repackaged app template Purchasing an app template with problematic code from a third party Submitting several similar apps across multiple accounts Learn more about our requirements to prevent spam in App Store Review Guideline 4.3. iOS App 1.0App Version Rejection Reasons: 4.3.0 Design: Spam The application is 100% developed by our team and I am 100% sure of it. How can we do it ? Please help.
Topic: Design SubTopic: General Tags:
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3.7k
Nov ’23
Typography on Apple Watch Live Activity
I'm not quite sure whether this post belongs in a Design forum or here, but with iOS 18 Developer Beta 1 and watchOS 11 Developer Beta 1, when a Live Activity is displayed on an Apple Watch, the system font used is SF Pro rather than SF Compact. I would expect that the design guidance would be to stick with SF Compact while on watchOS, and I would expect that the system font, when displayed on the Apple Watch using .supplementalActivityFamilies([.small]), would appear as SF Compact. To ensure that SF Compact appears on my Live Activity when viewed on Apple Watch, I can set a custom font for use with the small supplemental family, but this seems really clunky; is there any other guidance here?
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634
Jun ’24
iPhone and iPad Collaboration
Hello, I'm building apps for iPhone and iPad. Those are working together like a 2-screen Nintendo switch. Is there any way for communication between iPhone and iPad without an outside server? PAN(personal area network) could be a solution, but I could not find any information to use it for my case. If the iPad is connected to iPhone as a personal hotspot (though there's no cell tower), they should be communicate each other. I think there's a better way for my case. Could anyone can tell me where I start to looking for? Thanks, JJ
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Jun ’24
.fullScreenCover Incorrectly Dismissed
Hi, thought I'd share some feedback (which was also sent to Apple) publicly in case anyone else is experiencing the same issue or has an idea of how to circumvent the issue while Apple investigates. TLDR: Views presented with the .fullScreenCover modifier can be incorrectly dismissed when a child view presented with a .sheet modifier inside the .fullScreenCover is dismissed. The intended behavior is that the child sheet views can be dismissed without dismissing the parent full screen cover views. It appears this bug has been present in versions of iOS 17 as well as iOS 18. Short of using something other than a .fullScreenCover to present the view, I'm still searching for a solution to this bug. Filing: FB14007758 Steps to Reproduce (see code below): Open a View in .fullScreenCover presentation In the view presented via the .fullScreenCover, add two sheet modifiers with two different views (e.g. SheetOneView, SheetTwoView) Toggle the presentation of SheetOneView and SheetTwoView randomly until the .fullScreenCover is incorrectly dismissed. Reproducible Code: import SwiftUI struct SheetOneView: View { var body: some View { Text("Sheet: 1") } } struct SheetTwoView: View { var body: some View { Text("Sheet: 2") } } struct FullScreenCoverView: View { @State var isSheetOnePresented = false @State var isSheetTwoPresented = false var body: some View { VStack(content: { Text("Full Screen Cover") HStack { Button("Open Sheet 1") { isSheetOnePresented = true } Button("Open Sheet 2") { isSheetTwoPresented = true } } .buttonStyle(.borderedProminent) .buttonBorderShape(.capsule) }) .sheet(isPresented: $isSheetOnePresented) { SheetOneView() } .sheet(isPresented: $isSheetTwoPresented) { SheetTwoView() } } } struct ContentView: View { @State var isFullScreenCoverPresented = false var body: some View { VStack { Button("Open Full Screen Cover") { isFullScreenCoverPresented = true } } .fullScreenCover(isPresented: $isFullScreenCoverPresented, content: { FullScreenCoverView() }) .padding() } }
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1.3k
Jun ’24
How to handle adding and removing items from NavigationSplitView
Hello, I'm new to app development and have a question that I have been searching all over the place to find an answer to. I have followed Apple's own guides and don't know how to move around the strange issue I am experiencing. I have a project using NavigationSplitView and have the code setup so that it navigates through an array of items. The two issues I am experiencing that I hope to find some help with are: I would like to be able to have my add button, instead of presenting a sheet, just navigate to a new item within the NavigationSplitView. This would be more natural for the type of data application I have created. At this time I create the item with a .sheet modifier and then the item is created and added to the array. However, I then have to tap on the newly created item to get it to be selected. Is this how SwiftUI should be working? Whenever an item is deleted from the list, and it was the last item selected or the last item in the array, the NavigationSplitView will continue showing that remaining item. The only way to get it to show an empty content screen is to force close the application and then reopen it. Since this is my first time posting, I'm not sure what information would be helpful, but would be happy to provide anything which could be of assistance. :-)
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1.1k
Jun ’24
documentation to demonstrate that you are currently authorized by the rights holder to represent the products For My Own App on Google Play Store
Apple Rejected my Game which is published on my Google Play Account. It Requires me to Send the documentation to demonstrate that you are currently authorized by the rights holder to represent the products. I have sent them My Google Play Console Screenshot for the proof But they are requiring to submit documentation for that. Can you please guide me how can I prove them that I own that game in third party store? It has same package name and website/Privacy Policy links etc.
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475
Jun ’24
Zoom in
Hii apple! What about zooming with 2 fingers without making a screenshot to zoom it!! I will love to make a pattent about it!!! Everywhere we ad on the iphone should we zoom in with 2 fingers!!! love to hear from ya
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813
Jun ’24
Multi Task Models in CoreML
Hi, I want to create a real time sports analytics app that takes camera input and records basketball stats. I want to use pose estimation and object classification to record things such as dribbles, when the ball leaves one's hands. etc. Is it possible to have a model in CoreML that performs pose estimation on people but also does just simple object detection on other classes (ie. ball, hoop?) Thanks
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668
Jun ’24
account type , Cant change to business from personal
This is the worse service, Developer support do not respond its been 2 months and I cant even put the app live and am losing a lot of business, I can’t go live with this problem. We have been trying to change this account type from individual to business. This is frustrating, What kind of support that do not respond to their customers, Android fixed this long time, I can’t go live with this , I am even struggling to get the DNS number. What does one has to do here to get help, Honestly . So disappointed on apple support Sindi
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563
Jul ’24
SwiftUI design elements
Hello everyone, for a personal project I'd like to reproduce a design element from Apple's saving application. I'd like to display three rectangles containing text: two horizontally aligned and one next to it. And I'd like the height of the last rectangle to be equal to the height of the two smallest. Does anyone have a solution? Please provide a sample code
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837
Jul ’24
Postfunktion und Post Verfassung, Ansichtsdesign
I'm looking for someone who can make me such a design. I just want this large text to work as a preview for pictures and videos at the top and the comment field at the bottom has the same design as in the picture and that it is together with the keyboard and that should all be only for the post-constitution. Maybe someone can do something like in this picture with exactly the same design and in the comment field there should also be this small Siri icon from Apple Intelligence. It doesn't have to work, but it just looks chic. In addition, I would like that on the main page where post is displayed like on TikTok and Instagram, is with a 3-D floating postcard and I have a sketch (see picture)
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682
Jul ’24
Reproduce the apple macos calendar scroll layout
I am trying to recreate the apple calendar in swiftui but I have issues creating scroll layout. So I want to have: When I scroll horizontally the hours on the side have to stay fixed but the header with the day number day String and the full day events have to scroll When I scroll vertically the hours on the side have to move but the header don't For the moment I have : HStack(alignment: .top, spacing:0) { // The hours on the side LateralHours(height: geometry.size.height * 24/10) . offset(y: -offset) ScrollViewReader { proxy in ScrollView (.horizontal, showsIndicators: false) { VStack { // The day number and the full day events Header(width: width) ScrollView { LazyHStack (spacing: 0) { ForEach($loadedDays, id: \.self) { day in // The day grid with the events DayContentView( cellHeight: geometry.size.height / 10, width: width, selectedEvent: $selectedEvent, day: day, store: $store, modifiedEvent: $modifiedEvent ) } } .frame(height: 24*geometry.size.height / 10) // This code block is used to track the position of the scrollview position .background( GeometryReader { Color.clear.preference(key: ScrollOffsetPreferenceKey.self, value: -$0.frame(in: .named("scroll")).origin.y) }) .onPreferenceChange(ScrollOffsetPreferenceKey.self) { value in offset = value } } .coordinateSpace(name: "scroll") } } .scrollTargetBehavior(.viewAligned) .defaultScrollAnchor(.leading) } .scrollPosition(id: $position) .frame(alignment: .topLeading) } So the hours on the side are in none of the scrollViews they are only modified through the .offset with the vertical scrollView position. My problem is that the .offset seems to be kind of slow and my app is slowed down is there a better modifed than .offset or do you know a more efficient way to do this ?
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486
Jul ’24
SwiftUI List misaligned with title bar.
Hello! I am making an app in SwiftUI and find it hard to make good-looking UIs with SwiftUI when using the List. When having a big navigation bar, the list appears misaligned with the title. This is a preview within Xcode. Don't know if that changes anything 🤷. Below is the code. I should note I am using Xcode 16 beta 3. // // SwiftUIView.swift // import SwiftUI struct SwiftUIView: View { struct D { var id: Int var name: String var identifier: String } let items: [(Int, D)] = [ (0, D(id: 0, name: "Test One", identifier: "one.example.test")), (1, D(id: 1, name: "Test One", identifier: "two.example.test")), (2, D(id: 2, name: "Test One", identifier: "three.example.test")), (3, D(id: 3, name: "Test One", identifier: "four.example.test")) ] var body: some View { NavigationStack { List(items, id: \.1.id) { idx, d in VStack(alignment: .leading) { Text(d.name) .bold() Text(d.identifier) } } .navigationTitle("Hello Title") } } } #Preview { SwiftUIView() }
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744
Jul ’24
What is the secret to good UI?
Hello, I’m an aspiring full stack dev and I’m just wondering how the heck you get good UI AND UX. I’m currently moodboarding and seeing how things look in FigJam and then taking that and coding in Swift. I am struggling and my sanity is hanging on by a string 😂. So tell me, how do you get good UI and UX?
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Jul ’24