Hello,
Asking the following as, I was unable to find answers via search on the forum and in the documentation:
Invitations sent via iMessage seem to work correctly with my custom image ( GKMessageImage.png ) however, notifications sent to Game Center Friends via invites generated in Game Center do not include the custom image ( GKMessageImage.png ).
Questions:
Is this expected behavior? Is there a different way to customize the image in the notification? Note the Game Center notification includes the App name correctly.
I also noted in the WWDC session in 2016 ( saw video recently ) that there was some mention of no longer adding friends via Game Center. Is that currently true?
Thanks in advance.
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I am having a difficult time to create particle systems in Reality Composer Pro (visionOS beta 3). They tend to start to flicker and all particles disappear and reappear in semi-random intervals.
I can clearly see that happening with one effect that I put inside a small box consisting of 4 transparent walls that has a solid floor. When I change the view angle the particle system starts to flicker when viewed from below its emission height.
I tried all combinations of particle rendering: billboard->free, additive etc and it does not change anything. I am using the default particle image.
Any help appreciated
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags:
Graphics and Games
Beta
Reality Composer Pro
visionOS
I am trying to simulate a pinball game and I want to use PhysicsBody & PhysicsMotion to achieve that. I tuned the parameters around in PhysicsBodyComponent, but the result is not quite ideal for now.
Imagine a fully inflated basketball bouncing high off the ground (ground vs basketball). I assign PhysicsBodyComponent and CollisionComponent to both basketball and the ground.
For basket ball, I set it as:
dynamic mode
mass 1, inertia .one
Material.Restitution 1
Angular Damping and Linear Damping to 0
AddForce to make the basketball move to hit the ground
For ground, I set it as:
static mode
mass 1, inertia .zero
Material.Restitution 1
Angular Damping and Linear Damping to 0
However, when the basket ball hit the ground, it isn't that bouncy, the basketball behaves like hitting to a cotton and the linear speed just dumps fast. Wonder how I could achieve the bouncing effect like real basketball vs ground.
I want to create framework for this repo:https://github.com/BradLarson/GPUImage
but failed.
1.I downloaded this repo and run below:
xcodebuild archive
-project GPUImage.xcodeproj
-scheme GPUImage
-destination "generic/platform=iOS"
-archivePath "archives/GPUImage"
xcodebuild archive
-project GPUImage.xcodeproj
-scheme GPUImage
-destination "generic/platform=iOS Simulator"
-archivePath "archivessimulator/GPUImage"
xcodebuild -create-xcframework
-archive archives/GPUImage.xcarchive -framework GPUImage.framework
-archive archivessimulator/GPUImage.xcarchive -framework GPUImage.framework
-output xcframeworks/GPUImage.xcframework
there is error :cryptexDiskImage' is an unknown content type
and com.apple.platform.xros' is an unknown platform identifier
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Image I/O
Graphics and Games
visionOS
Frameworks
Why do I get this error almost immediately on starting my rendering pass?
Multiline
BlockQuote. 2024-05-29 20:02:22.744035-0500 RoomPlanExampleApp[491:10341] [] <<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0)
2024-05-29 20:02:22.744455-0500 RoomPlanExampleApp[491:10341] [] <<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0)
2024-05-29 20:05:54.079981-0500 RoomPlanExampleApp[491:10025] [CAMetalLayer nextDrawable] returning nil because allocation failed.
2024-05-29 20:05:54.080144-0500 RoomPlanExampleApp[491:10341] [] <<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0)