Buongiorno a tutti! Sono nuovo su questo Forum e non ho mai progettato una app prima d'ora. Ho usato Unity e Xcode. Su Xcode lancio la build, ma mi replica sempre "Build Failed". Adesso spiego il problema e allego degli screen.
L'app che sto cercando di lanciare viene dalla piattaforma Unity (versione 2022.3.46f1)+Vuforia per realtà aumentata. Su questa piattaforma funziona tutto (ho già avuto modo di ricontrollare); esporto il progetto nella cartella appositamente creata dopo aver cliccato su "Build"; apro il progetto su Xcode versione 16.0 (questa applicazione l'ho scaricata qualche giorno fa); collego il mio iPhone e il mio ID Apple andando su "Xcode" > "Settings" e collego il mio account; per collegare il mio iPhone vado su "Window" > "Devices and Simulators" e collego il tutto; dopodichè vado su "Targets" > "Unity iPhone" e controllo nelle sezioni "General" e "Signing and Capabilities" che tutto vada bene; modifico quindi il nome del team di sviluppo e metto il mio account "MARCO ARICO" (preventivamente attivato su Apple Developer con abbonamento annuale già pagato) e controllo che il "Bundle Identifier" sia lo stesso che ho inserito su Unity nella sezione "Player" > "Other Settings"; a questo punto mando la Build e mi dice dopo pochi istanti "Build Failed" con questo errore: "/Users/albertodanielemanzo/Desktop/Unity/App_7/Unity-iPhone.xcodeproj Signing for "Unity-iPhone" requires a development team. Select a development team in the Signing & Capabilities editor."
Mi permetto di aggiungere che il Mac che sto usando è di un mio amico che me l'ha appositamente prestato per lanciare questa app e che tutti i passaggi che ho fatto sono frutto di approfondimento su tutorial YouTube e forum ufficiali di Unity e Xcode.
Il pc che sto usando è un MacBook Air con macOS Sonoma 14.6.1 di un mio amico che me lo ha prestato. Tutti gli abbonamenti li ho fatti a nome mio. Il mio nome utente è lo stesso nome del team di sviluppo (Developement Team); l'abbonamento che ho stretto con Apple è di tipo individuale come sono miei i certificati scaricati per lo sviluppo dell'app.
Ho già affrontato il problema con l'assistenza telefonica di Apple Developer e mi hanno consigliato di scrivere su questo Forum.
Design
RSS for tagCreate elegant and intuitive apps that integrate seamlessly with Apple platforms.
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Given my limited knowledge of physics, I would appreciate it if individuals with a solid understanding of the subject could provide insights into this matter. I have added a physical component to a entity in Reality Composer Pro, but I am seeking guidance on how to achieve the following:
Make an object float in the air (with a slight downward motion reminiscent of the moon’s surface)
Enable the object to move at a slow pace
Implement a strong rebound force
I would be grateful if you could provide appropriate values for these parameters. Thank you for your assistance.
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags:
Design
RealityKit
Reality Composer Pro
visionOS
My app includes use of the new journal suggestions API.
I'd like to know what is the official icon for the button in my app which bring up the .journalingSuggestionsPicker
Another app, DayOne uses the icon attached. Is this the official icon? If yes, does it have a SFSymbols name?
Developer support were unable to help me.
Any help appreciated - many thanks
Images are not appearing on tab bar on visionOS despite it shows up in perfect on iOS.
I tried rendering mode API to make the original image visible, and it is working fine on iOS. But on visionOS the image stays white like masked by the tab bar default content color.
Did anyone achieve solving this problem? I might be able to create my custom ornament to make it look like tab bar, but I think it‘s too much coding to do so.
Hi!
I have a multi-line string I'd like to display as text in a long-press preview (using .contextMenu). However, text after 3rd or 4th linebreak (\n) gets clipped. The intended effect is to have the minimum preview size that can fit all of the text.
Tried .frame(maxWidth: .infinity, maxHeight: .infinity) on Text() but it didn't have any effect. The only modifier that somewhat works is .containerRelativeFrame([.horizontal, .vertical]) but this gives the maximum preview size, instead of minimum. Any suggestions? TIA.
struct RedditView: View {
@State private var text = "AAAAAAAAAAAAAAAAAAAAAA?\n\nBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB\n\nCCCCCCCCCCCCCCCCCCCCCCCCCC"
var body: some View {
Text("Long press this")
.frame(width: 300, height: 100)
.contentShape(.rect)
.border(Color.blue)
.contextMenu(menuItems: {
Button {
// do something
} label: {
Label {
Text("Edit")
} icon: {
Image(systemName: "pencil")
}
}
}, preview: {
Text(text)
// .frame(maxWidth: .infinity, maxHeight: .infinity)
.multilineTextAlignment(.center)
.padding()
//.containerRelativeFrame([.horizontal, .vertical])
}
)
}
}
Hi there,
Im trying to submit an app but is rejected from apple gour guidelines 4.3(a) Design-Spam violation. Can someone help me with that please?
Please help to create a device in my account as all efforts are not working as I am getting error that the device may be attached to another account.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Design
Community Management
Hi, I made a macOS app that automatically sets the correct input/output devices depending on the connected speakers/microphones. The App is supposed to live in the background and act automatically, only allowing the users to change through settings which is accessible through the toolbar or through clicking on the toolbar icon to cycle between modes.
However, my app was just rejected for not providing UI beyond this.
Guideline 4 - Design
"Menu items are not visible, except by right-clicking. Users should not have to right click to access menu items."
I don't think that this app needs a UI beyond that for something which it is supposed to do automatically.
I'm having a hard time to understand what's expected here, should I invent a UI to pass the review and give option to the user to disable that?
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Design
App Review
Visual Design
I have added dark, tinted and light version for my app icon, it only works on the simulator but when I run the app on a real device it doesn't work at all and only display the default light icon.
I have written an Android application in Kotlin language in Android Studio, which can run on mobile phones or tablets. Is there any quick and easy way to package it as an iOS application? Show screenshots of two Android applications running
All,
I a new developer, with a new developer account. I have registered but I have not been able to create a device in my developer account. Whenever I try, I always get an error message that the device is already attached.
I see devices in my personal account but none in my developer account. How cal I fix this? Please hel
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
Design
App Tracking Transparency
App Store
Xcode Server
So i have purchase airpods 4 and when ever i am try to connect it not show the animation and option to connect this is only happening with 18.1 beta 5
It would be a great innovation to incorporate a Card Reader into both iPhones and Apple Watches. The user could open the card reader app on his watch or phone, enter the amount to be paid into his nominated bank account (eg £15) ready for the purchaser/customer to tap his card to make the contactless payment. It would simplify my everyday life enormously because I hardly ever carry cash these days.
The problem I'm having is that apps on my Apple Developer ID suddenly expire when I just upload them.
When I downloaded the new version and sent it to the review team, I got the error "An error occurred while processing your request. Please try again later."
I also encountered this situation before and it was resolved by the technical team. However, today, this issue continued to appear on my account.
Previously supported field codes were 102388785740.
I have attached a video of the incident below.
Apple developer ID: Sang Nguyen | 12000621824
Profile ID: 6654899107
Application name: Swordsman JSQY
Package ID: com.psm.kiemsijsqyios
Topic:
App Store Distribution & Marketing
SubTopic:
TestFlight
Tags:
Design
Community Management
App Store
Am I the only one who’s struggling with the widgets (of any size) that you make just only to have the widget be white or images not register. I have tried deleting and remaking the widget, making new widgets and restarting my phone and waiting nothings happening.
I am sure others will agree with me on this. I personally don’t like the way the new reactions look. Too many different color for the reactions. I honestly prefer the old grey version for the reactions to text messages. The extra emoji thing is okay but the change in color for the heart, thumbs up and the other reactions are not the best. Auto correct is horrible in this new update by the way
I have no clue at all. Any suggestions are welcome. Thank you.
How to create fire effect in Reality Composer Pro? Should I use particle emitter?
I’m experiencing a lag in SwiftUI when dismissing the keyboard inside a ScrollView that’s within a NavigationStack. When the keyboard is opened and then dismissed, the view seems to lag as it resizes back to its original state. This issue occurs when the content is in a ScrollView.
I’m using iOS 17, and the resizing of the content feels choppy after the keyboard interaction. Here’s a simplified version of my code:
VStack {
NavigationStack {
ScrollView {
createAllForm
}
.onAppear {
if #available(iOS 17.0, *) {
Self.addTripOpen.sendDonation()
}
}
.toolbar {
ToolbarItem(placement: .topBarLeading) {
Button(action: {
presentationMode.wrappedValue.dismiss()
}, label: {
Image(systemName: IconsEnum.closeIcon).foregroundColor(.gray)
})
}
}
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Button(LocalizedText.create, action: {
focusedField = nil
withAnimation {
addTripViewModel.creatingTrip = true
addTripViewModel.addTripToFirebase(presentationMode: presentationMode)
}
}).disabled(addTripViewModel.disableCreate).foregroundColor(Color(addTripViewModel.disableCreate ? ColorsEnum.greyColor : ColorsEnum.tripBlue))
}
}
.navigationTitle(LocalizedText.createTrip)
.navigationBarTitleDisplayMode(.inline)
.isLoadingView(isLoading: addTripViewModel.creatingTrip)
.alert(addTripViewModel.alertMessage, isPresented: $addTripViewModel.showingAlert) {
Button(LocalizedText.acceptLabel, role: .cancel) { }
}
.onDisappear {
if addTripViewModel.isCreated {
processCompletedCount += 1
}
if let currentAppVersion = Bundle.currentAppVersion,
processCompletedCount >= 2,
currentAppVersion != lastVersionPromptedForReview,
addTripViewModel.isCreated {
presentReview()
lastVersionPromptedForReview = currentAppVersion
}
onDismiss(addTripViewModel.isCreated)
}
.sheet(isPresented: $addTripViewModel.showingAddUsers) {
AddUsers().environmentObject(addTripViewModel)
}
}
}
After successfully passing the review for version 1.0, I was consistently rejected after updating to version 1.0.1 with 4.3 (a). However, I only added some paid products to the original features, and did not make any changes to the layout or UI design. Why do you keep rejecting me.
Multiline
BlockQuote
hello,
Thank you for your message.
Regarding Guideline 4.3(a), we continue to notice that your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences.
Some factors that contribute to a spam rejection may include:
Submitting an app with the same source code or assets as other apps already submitted to the App Store
Creating and submitting multiple similar apps using a repackaged app template
Purchasing an app template with problematic code from a third party
Submitting several similar apps across multiple accounts
We hope that you will make the appropriate changes to your app to bring it into compliance with the App Store Review Guidelines and resubmit your app for review.
Best regards,
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Design
In-App Purchase
App Review