Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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When accessing a compressed file in the iCloud Drive from the Files app, an error occurs.
I am trying to upload a ZIP file, created by compressing other files in iCloud Drive through the Files app, using UIDocumentPicker. However, errors like those described in Test 1 and Test 2 in the sample code are occurring. import UIKit class ViewController: UIViewController,UIDocumentPickerDelegate { override func viewDidLoad() { super.viewDidLoad() } @IBAction func openDocumentPicker(_ sender: Any) { // Test 1 // let documentPicker = UIDocumentPickerViewController(forOpeningContentTypes: [.item], asCopy: true) // When clicking the "Open" button, there is no response, and the following error occurs. /* Failed to copy the imported file into the local container ((null)) Tried to call delegate -documentBrowser:didPickDocumentURLs: with an empty array of items. This indicates the items failed to be prepared and materialized on disk: ( "<DOCItemBookmark: 0x303ad2fc0> FPItem=(null)" ) */ // Test 2 let documentPicker = UIDocumentPickerViewController(forOpeningContentTypes: [.item]) // When using the regular mode instead of the copy mode, // the "Open" button works, and the selectedFileURL is correctly retrieved. // However, even after using startAccessingSecurityScopedResource, // attempting to read the file results in the following error. /* Error reading file: Error Domain=NSCocoaErrorDomain Code=257 "The file “archive 4.zip” couldn’t be opened because you don’t have permission to view it." UserInfo={NSFilePath=/private/var/mobile/Library/Mobile Documents/com~apple~CloudDocs/samplefiles/archive 4.zip, NSURL=file:///private/var/mobile/Library/Mobile%20Documents/com~apple~CloudDocs/%E1%84%89%E1%85%A2%E1%86%B7%E1%84%91%E1%85%B3%E1%86%AF%E1%84%91%E1%85%A1%E1%84%8B%E1%85%B5%E1%86%AF/%E1%84%8B%E1%85%A1%E1%84%8F%E1%85%A1%E1%84%8B%E1%85%B5%E1%84%87%E1%85%B3%204.zip, NSUnderlyingError=0x300bedbf0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"} */ documentPicker.delegate = self documentPicker.allowsMultipleSelection = true self.present(documentPicker, animated: true, completion: nil) } func documentPicker(_ controller: UIDocumentPickerViewController, didPickDocumentsAt urls: [URL]) { guard urls.isEmpty == false else { print("no urls") return } //Test2 for selectedFileURL in urls { // Start accessing the security-scoped resource if selectedFileURL.startAccessingSecurityScopedResource() { defer { selectedFileURL.stopAccessingSecurityScopedResource() } // Perform operations on the file do { let fileCoordinator = NSFileCoordinator() var error: NSError? fileCoordinator.coordinate(readingItemAt: selectedFileURL, options: [], error: &error) { (newURL) in do { let fileData = try Data(contentsOf: newURL) // Process the file data print("File data read successfully") } catch { print("Error reading file: \(error)") } } if let error = error { print("Error coordinating file access: \(error)") } } catch { print("Error reading file: \(error)") } } else { print("Failed to access security-scoped resource") } } } It seems that there might be an issue with the compressed ZIP file. How can this be resolved?
Topic: UI Frameworks SubTopic: General
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684
Jan ’25
LiveActivity on device with Dynamic Island
I am developing a live activity for my app and am running into issues on devices with dynamic islands. The live activity will randomly get in a state where it displays a spinner and does not update. For devices without dynamic islands, the activity works perfectly fine. I have tried breaking down the views to determine the root cause, but at times it seems very random. These are all TestFlight builds as we are currently developing the feature. I have tried using the console app and looking at the various processes that have been called out in other threads and cannot see any actual errors being logged. Looking for any pointers on how to pinpoint the root cause of this issue.
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403
Jan ’25
Could someone test if Settings in iOS 18.2 are broken ?
Apparently, settings do not show anymore the apps settings in iOS 18.2. I tested on simulators (Xcode 16.2) both on iOS 18.1 and iOS 18.2 and got very different results: In iOS 18.1 simulator, I see the settings of a lot of apps. In iOS 18.2 simulator, not a single app setting. That is a really serious issue in simulator for development (I filed a bug report FB16175635), but would be really critical on device as it would make it impossible to adjust setting of many apps. Unless I missed something (meta setting ?) in iOS 18.2 ? I have not upgraded to 18.2 notably for this reason. So I would appreciate if someone who has upgraded could make the test and report ? select Settings on Home page scroll to Apps category tap here to access the list Does the list show anything ? Thanks for your help.
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1k
Jan ’25
iPad - Bluetooth Peripheral MTU No More Than 20 Bytes
All, Thanks in advance! I'm having a very hard time increasing the MTU to any value beyond 20. The research I've done states iOS 16.1 and beyond supports up to 512 bytes. Yet, the peripheral device will only read 20 bytes. It's to be noted that I'm using Expo SDK 51 Bare Workflow, and the react-native-ble-plx library. I have the app functioning as both Central and Peripheral on iOS 18.1 devices, and data is successfully being written and read to the characteristic. Because the Expo app is Bare Workflow, I'm able to make any configurations via Xcode, and if there is any patches needed to the react-native-ble-plx library, we have the architecture to support that too. I wanted to provide that context before being recommended to go to the Expo forums (which I have/will be). I also added the CoreBluetooth framework to the project in hopes that would overwrite the react-native-ble-plx imports, but I noticed react-native-ble-plx uses Swift while CoreBluetooth is Objective-C. Looking forward to your responses!
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Jan ’25
Live Caller ID Example Setup Config Error
I have been playing around with getting the Live Caller ID example project setup yet I cannot get passed the initial configuration. I have the app extension running on my device and the server running on the correct host and port so things are working in that sense, yet when I go to the Call Blocking & Identification Services to toggle on my extension I see that the /config endpoint is failing with the following error: Invalid existingConfigIds count 1. Expected 0 or 0. The existingConfigIds has one entry with a Data object of zero bytes. I’m not sure where/why this is getting added upon initialization. Has anyone seen this occur? I followed the testing instructions as far as I can tell and haven’t seen this issue discussed elsewhere.
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Dec ’24
КАК ОТКЛЮЧИТЬ ФУНКЦИЮ «СГРУЗИТЬ НЕИСПОЛЬЗОВАННОЕ ПРИЛОЖЕНИЕ»
Я случайно по рекомендации Apple включил автоматическое сгружение приложений, и у меня попросту нету функции отключить это в настройках, я пользуюсь iPhone 14 Pro iOS 18.2, СРОЧНО ПОДСКАЖИТЕ РЕШЕНИЕ ПРОБЛЕМЫ ПОЖАЛУЙСТА С уважением Martin.
Topic: UI Frameworks SubTopic: General
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2.8k
Dec ’24
Numerous Undefined symbol errors
Getting these two warnings: Could not find or use auto-linked framework 'CoreAudioTypes': framework 'CoreAudioTypes' not found Could not parse or use implicit file '/Applications/Xcode16.0/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore.tbd': cannot link directly with 'SwiftUICore' because product being built is not an allowed client of it Followed by 100 + errors like below Undefined symbol: _TIFFCleanup & Undefined symbol: _TIFFReadRGBAImageOriented ..... Any ideas? I have tried adding CoreAudioTypes etc. Error is not clear. Am trying to stop using Rosetta
Topic: UI Frameworks SubTopic: General
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730
Dec ’24
icloud password reset UI does not show buttons.
As can be seen in the screenshot attached, I can not see the options in this window. A prompt window before this also did not show any buttons in the visible space. However, I made a guess and could get to this window by clicking on what I think was "Ok" or something similar. But on this I could not do any action and had to force quit the app.
Topic: UI Frameworks SubTopic: General Tags:
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237
Dec ’24
Rounded button in realitykit using swiftui
I'm developing an ar app using reality kit and Arkit and i want to have my buttons in the same theme of vision os buttons thin , transparent background and round at corners.Following is the code i have written and need help with it func createButton(label: String, position: SIMD3<Float>) -> ModelEntity { let button = ModelEntity(mesh: .generateBox(size: [0.3, 0.1, 0.02], cornerRadius: 10), materials: [SimpleMaterial(color: .blue, isMetallic: false)]) button.generateCollisionShapes(recursive: true) button.position = position // Add button label let buttonText = ModelEntity(mesh: .generateText(label, extrusionDepth: 0.005, font: .systemFont(ofSize: 0.05))) buttonText.model?.materials = [SimpleMaterial(color: .white, isMetallic: true)] buttonText.position = [-0.07, -0.02, 0.01] button.addChild(buttonText) return button }
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534
Dec ’24
CloudKit error - CKErrorRequestRateLimited
First query works fine. If next query comes within 30 seconds of first query it generates a CKErrorRequestRateLimited (error.code==7) error telling me to try after a time such that there would be 30 seconds between queries. <CKError 0x30299dd70: "Request Rate Limited" (7/2061); "Operation throttled by previous server http 503 reply. Retry after 20.5 seconds. (Other operations may be allowed.)"; Retry after 20.5 seconds>
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875
Dec ’24
LaunchScreen Storyboard layout issue on iPhone 16 Pro Max
I currently face an Issue where the SafeAreaInsets on the iPhone 16 Pro Max is not respected on LaunchScreens. Lets say you have an ImageView whose leading, trailing and top are equal to the SafeAreaLayoutGuides leading, trailing and top. Then you have a SwiftUI View such as the following representing the same layout in code: GeometryReader { reader in ZStack { VStack(spacing: 0) { Spacer(minLength: 0) .frame(height: reader.safeAreaInsets.top) Image(decorative: "splashLogo") Spacer(minLength: 0) } .frame(width: reader.size.width) } .edgesIgnoringSafeArea(.all) } Both the storyboard preview as well as the SwiftUI preview show identical results in Xcode. Launching the app on the device however briefly shows the image below the Dynamic Island cutout until the app is launched to the SwiftUI view. Noticed this only happening on the iPhone 16 Pro Max.
Topic: UI Frameworks SubTopic: General
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313
Dec ’24
Image Playground API
Hi, WWDC24 videos have a lot of references to an "Image Playground" API, and the "What's New in AppKit" session even shows it in action, with a "ImagePlaygroundViewController". However, there doesn't seem to be any access to the new API, even with Xcode 16.2 beta. Am I missing something, or is that 'coming later'?
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1.2k
Dec ’24
App Shortcuts: Invalid parameter type. AppEntity and AppEnum are the only allowed types...
Hi! So while Date is supported for @Parameter in an App Intent, I just discovered that Xcode will not let me use use it in a parametrized App Shortcut phrase. In my case, I would like to give the option to say "today", tomorrow", or "day after tomorrow" for the date. Am I missing something? Any hints on the best way to approach this?
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Dec ’24
How to save/share an iOS system screenshot to the active app?
I have my app accepting images shared from Photos but from the screenshot editor, my app icon does not show as a destination for the screenshot. Do I have to build an app extension or app intent catcher to then pass along the screenshot? It the problem that the screenshot editor is a modal sheet holding my app interface. I want to catch the screenshot in background for processing.
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461
Dec ’24
How to Get the Selected Tab in CPTabBarTemplate When Clicking a Tab in CarPlay?
Hi everyone, I'm developing a CarPlay application and using a CPTabBarTemplate to display multiple tabs. I want to determine which tab is selected when the user clicks on a tab, specifically when switching to the second tab. Here’s the relevant part of my code: class CarPlaySceneDelegate: UIResponder, CPTemplateApplicationSceneDelegate { var interfaceController: CPInterfaceController? var tabBarTemplate: CPTabBarTemplate = CPTabBarTemplate(templates: []) func templateApplicationScene( _ templateApplicationScene: CPTemplateApplicationScene, didConnect interfaceController: CPInterfaceController ) { self.interfaceController = interfaceController // Create and set the TabBarTemplate let tabBarTemplate = createTabBarTemplate() self.tabBarTemplate = tabBarTemplate interfaceController.setRootTemplate(tabBarTemplate, animated: false) { success, error in if let error = error { print("Error setting TabBarTemplate: \(error.localizedDescription)") } else { print("TabBarTemplate set successfully.") } } } func createTabBarTemplate() -> CPTabBarTemplate { let listItem1 = CPListItem(text: "Item 1", detailText: "Detail 1") let listItem2 = CPListItem(text: "Item 2", detailText: "Detail 2") let listTemplate = CPListTemplate( title: "List", sections: [CPListSection(items: [listItem1, listItem2])] ) let gridButton1 = CPGridButton( titleVariants: ["Grid 1"], image: UIImage(systemName: "star.fill")! ) let gridButton2 = CPGridButton( titleVariants: ["Grid 2"], image: UIImage(systemName: "star")! ) let gridTemplate = CPGridTemplate( title: "Grid", gridButtons: [gridButton1, gridButton2] ) return CPTabBarTemplate(templates: [listTemplate, gridTemplate]) } }
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392
Dec ’24
Regarding the display of AppleArcade access points when playing iOS apps on visionOS.
[The problem that is occurring] The game apps in development are compatible with iOS, macOS, tvOS, and visionOS. In the Game app under development, the AppleArcade access point is placed in the main menu. In visionOS, when the main menu is opened, the GameCenter dashboard is automatically launched within 1~2 seconds after the main menu is displayed. This condition occurs every time the menu is re-opened. On iOS, macOS, and tvOS, the dashboard appears after pressing the GameCenter access point icon. [What you want to solve] We would like to make it so that the Game Center dashboard is launched after the access point icon is pressed on visionOS as it is on other operating systems. Or, if there is a standard implementation method for visionOS, please let us know.
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494
Dec ’24
MapKit - render a line above everything, including annotations
I have a map application that needs to show a line (representing a direct route) that is above everything, including annotations. This is important because the map has lots of annotations (possibly hundreds) and the line is representing a route from point to another. With that many annotations being on top the line / route is basically useless because you can't see it. I've looked at things like MKOverlayLevel but it only supports .aboveRoads or .aboveLabels. Is there a way to set the z-axis of a map overlay so that it truly is on top of everything else on the map, including annotations? And if not directly in MapKit, what other options might I have? Worth noting that I'm targeting 16.4 and above, so that's my limitation on this
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380
Dec ’24