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ios 26 battery 0%
«Hello everyone, after installing iOS 26, I noticed that on my iPhone 13 Pro, which had its battery replaced, the battery status in the settings shows 0%, and the phone does not charge more than 1%, no matter how long I leave it plugged in. The same problem is observed on iPhones 14 and lower where the battery (FB18154101) was replaced.»
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Developer Program enrollment stuck in review for nearly 3 months – any advice?
Hello, I'm reaching out to see if anyone has experienced a similar issue and can share any advice. We submitted our Apple Developer Program enrollment nearly three months ago, and the status has remained “In Review” ever since. We've contacted Apple Support several times by email, but all the responses have been generic – simply stating that the application is still under review, with no indication of what's causing the delay. To clarify: Our company is legally registered in Saint Vincent, but our development operations and team are based in the Philippines, which is also where the enrollment was submitted. We have no unresolved communications or pending documentation requests from Apple. This extended delay is starting to affect our business operations. Has anyone else experienced such a long review time? Were you able to escalate the issue successfully or get a more specific response from Apple? Any tips or insights would be greatly appreciated. Thank you!
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Pictures
I am running the iOS 26. I am having issues with deleting the pictures. I have checked my iCloud storage and my phone storage and all is good there. Not sure why they will not delete. I have the iPhone 16
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Questions about BLE broadcasting in version 26
After upgrading to iOS system 26, the local name broadcast type is 08, but before upgrading, it is 09 and will be included in the scan resp message; In version 26, the scan resp will also include Manufacturer Specific Data. Before the upgrade, the broadcast message may not necessarily include Manufacturer Specific Data; What I want to ask is, are there any restrictions on Bluetooth broadcasting in version 26? Is it necessary to include Manufacturer Specific Data data? If Manufacturer Specific Data data is included, it may cause fields in the local name broadcast to be truncated and use simple names of type 08
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IOS 26,BLE Localname is truncated to 6 bytes
When I startAdvertising, my localName is long,Will not be truncated and the type is 0X09; self.advertisementData = @{CBAdvertisementDataLocalNameKey: localDevName, CBAdvertisementDataServiceUUIDsKey: @[[CBUUID UUIDWithString:serviceUUID]] }; [self.peripheralManager startAdvertising:self.advertisementData]; IOS 18.5: The service uuids in ADV_IND occupies 24 bytes, the local name in SCAN_RESP is 20 bytes in size and has not been truncated, and there is no manufacturer specific data in SCAN_RESP;You can view the following image: But in IOS26, why is the local name truncated to only 6 bytes for the same message, and why does SCAN_RESP always contain Manufacturer Specific Data; Why is there such a big difference, and what changes has iOS 26 made for broadcasting? Is it necessary to include Manufacturer Specific Data in the IOS 26 SCAN.RESP message? What documents are available for reference? Is there any way to ensure that the local name is not truncated? Is there a maximum length limit Are there other ways to broadcast longer data? Does anyone know why? thank
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Apple Music Preview URLs from MusicKit
Hey guys, I've been searching high and low for some clarity when it comes to this topic. Essentially, what is the legality/risk of using apple music previews in my app. Does Apple license the previews meaning they are fair to use as long as I link to that URL? Do i need to license every song individually? I can not find anything concrete out and while the apple team let my app (that currently plays preview urls) on the app store I know that doesn't necessarily legally cover me. Any input is appreciated, i know this is a pretty niche area.
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Library not loaded: /usr/lib/swift/libswiftWebKit.dylib,...SquareReaderSDK
hi team To continue testing Xcode 26 beta for our POS project's compatibility with the upcoming iOS 26 release in September, we’ve been running trials on various simulators. While the app works fine on iOS 18 simulators (iPad Pro/Air), it fails to launch on iOS 26-based iPad simulators with the following error: "libswiftWebKit.dylib library is not loaded"...... SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib (Detailed logs are shared below.) Is there a known fix for this issue, or is a resolution expected in an upcoming beta release? dyld[34660]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/24F74/com.apple.CoreSimulator.SimRuntime.iOS-26-0.23A5260l/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib```
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Severe battery drain on Apple Watch SE2 after updating to watchOS 26.0 beta
I am writing to report a significant battery drain issue after updating my Apple Watch SE (2nd generation) to watchOS 26.0 beta. Since the update, my watch’s battery life has drastically decreased: it goes from 100% to 0% in just 6 hours, whereas previously, under my typical usage, a single charge would last about 1.5 days. I have already tried the following troubleshooting steps without success: 1. Performed a fresh reset of the watch. 2. Reset my iPhone. 3. Disabled background app activity. 4. Enabled airplane mode and power saving mode. 5. Disabled Live Activities and Photo Memories Despite these measures, the issue persists. The battery health of my watch is at 90%, so I believe this is likely related to the software update. I am quite concerned about this situation. I have researched and noticed that similar battery drain problems were reported by beta testers of watchOS 11, and unfortunately, there appeared to be no clear resolution at that time. I rely on my Apple Watch daily, and I sincerely hope this can be addressed soon. I would appreciate your assistance in resolving this issue, as it is significantly affecting the usability of my Apple Watch. Thank you for your attention to this matter.
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Apple Sign In Issues using Firebase on Flutter App
We are currently facing an issue with implementing "Sign in with Apple" in our iOS application built using Flutter. We've implemented "Sign in with Apple" using Firebase and On attempting to sign in, we are encountering the following error: “Sign-up not completed.” We have verified that: The Apple Sign is enabled on our Firebase Project. The Sign in with Apple capability is enabled in the Xcode project. The Apple Sign-In capability is enabled for the App ID on our Apple Developer account. All the certificates were re-provisioned after enabling the capability. The Bundle ID matches across Apple Developer portal and our app configuration. The email and fullName scopes are requested in the credential. Please let us know if you require any additional information. We’re happy to provide whatever is needed. Here's a screenshot attached to explain the problem better
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Disk Utility / diskutil Partition Freezes
Hello Apple Developer Community, I'm encountering a persistent issue while attempting to create a new partition on my Mac, and I'm hoping to get some assistance or insights from anyone who might have faced a similar problem. Issue Description: I'm trying to partition my internal drive. I initially used Disk Utility.app for this purpose. The partitioning process starts, but consistently freezes when it reaches approximately 10-20% completion. I've left it running overnight (for over 9 hours), but there was no progress, and the application remained unresponsive at that percentage. After several attempts with Disk Utility, I decided to try using the diskutil commands in Terminal to see if that would yield a different result. I used commands such as diskutil apfs resizeContainer and diskutil partitionDisk. Unfortunately, these commands also result in the same behavior: the process starts, reports progress up to about 10-20%, and then completely freezes without any further output or completion, requiring me to force-quit Terminal. Mac Model: Apple M4 Pro MacOS Version: Sequoia 15.6
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ld: Assertion failed: (it != _dylibToOrdinal.end()), function dylibToOrdinal, file OutputFile.cpp, line 5184.
System: OS: macOS 15.5 CPU: (10) arm64 Apple M1 Pro Memory: 82.02 MB / 16.00 GB Shell: 5.9 - /bin/zsh` IDEs: Xcode: 16.1/16B40 - /usr/bin/xcodebuild Managers: CocoaPods: 1.15.2 - /Users/liuxiwei/.rvm/gems/ruby-3.3.5/bin/pod SDKs: iOS SDK: Platforms: DriverKit 24.1, iOS 18.1, macOS 15.1, tvOS 18.1, visionOS 2.1, watchOS 11.1 Android SDK: Not Found i use react-native to build ios app . when archive than it happens: ld: Assertion failed: (it != _dylibToOrdinal.end()), function dylibToOrdinal, file OutputFile.cpp, line 5184.
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Smarter Wi-Fi Prioritization for Energy Efficiency.
Hey everyone, I've got a feature suggestion for iOS that I believe would significantly benefit users by optimizing battery life and data usage through more intelligent Wi-Fi prioritization. While iOS already favors Wi-Fi over cellular when available (due to its lower power consumption), there's room to enhance this behavior with more granular user control. My proposal is to introduce an explicit option: "Prioritize Wi-Fi for Energy Saving." How It Could Work Global Toggle (Settings > Wi-Fi or Settings > Battery): A simple switch that makes the iPhone more "aggressive" in maintaining a Wi-Fi connection. When active, it would reduce the likelihood of switching to cellular data during minor Wi-Fi ****** fluctuations. This ensures the device stays on the more energy-efficient Wi-Fi network for longer periods, even if cellular ****** is strong. This could also subtly influence Wi-Fi Assist, making it less eager to use cellular when Wi-Fi is slightly weak but still usable, prioritizing energy savings. Per-Network Option (Settings > Wi-Fi > [Network Name] > "i" icon): Adding an option like "Prioritize This Network for Energy Saving" within individual Wi-Fi network settings. This would be perfect for trusted networks like home or work, where users want to ensure maximum battery life. The iPhone would then make an extra effort to remain connected to that specific Wi-Fi network. Integration with Low Power Mode: For seamless optimization, this feature could automatically be enabled or its behavior enhanced when Low Power Mode is active, aligning perfectly with the goal of battery conservation. Key Benefits Extended Battery Life: By consistently favoring the more energy-efficient Wi-Fi radio, we minimize cellular power draw. Reduced Cellular Data Use: Helps prevent accidental or unnecessary shifts to cellular data, saving precious megabytes. Greater User Control: Gives users who prioritize battery longevity and data limits a direct tool to fine-tune their device's network behavior. This feature would be a valuable enhancement to iOS, offering users more control and a genuinely optimized experience.
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IOS 26 Camera and External Storage
Hi All, I searched for this feedback but didn't see it, so apologies if this has been covered by another thread. Exploring the new camera app, It doesn't seem to recognize that external storage has been connected, so the additional features that allow ProRes high frame rates will throw an error dialog stating that "to use this you need external storage" even when external storage is connected. Using the Files app, the phone recognizes the storage, and this is something I can do with this external storage device on the previous version of IOS. It is clear that this release of the camera has been rewritten significantly since the last version. Is it possible that this is an oversight, a bug, or just functionality that has not been completed? Interested if anybody else is seeing this, or if it is just my setup.
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Really hoping that an iterative update to the iOS 26 releases.
Hey there, Just writing here to say how I do enjoy the latest update, but I can’t seem to run it on my iPhone 14 Pro well because it tends to overheat. i can deal with the stuttering issues and app crashes, that’s understandable, but for some reason the hardware seem to really heat up after normal use (scrolling on social media platforms). oh also, I do think rolling back your phone‘s software should be a simpler process as well. It’s not impossible, but the demand of a computer in reinstating a previous backup when iCloud backups your device through WiFi seems like a missed opportunity. Okay. Thank you for reading.
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BLE advertisement and scan response
Dear Apple: If a BLE advertisement carries both a 16-bit service UUIDs and a 128-bit service UUIDs along with a local name, the local name will be placed in the scan response, then when the advertisement is turned off, both the 16-bit and 128-bit service UUIDs disappear while the local name persists. Subsequently, when transmitting a new advertisement that includes the 16-bit service UUIDs and local name, the resulting advertisement contains two local names. What methods can be used to avoid having two local names appearing simultaneously?Thanks
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