glassEffect() in SwiftUI always renders as white

Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 26 Beta 2 (Tahoe) • Xcode 26 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI, I use IOS 26 Beta 2 (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()

Having the same issue here. The WWDC video mentions 2 glass variants: 'regular' and 'clear', but the Glass docs only mention 'regular'.

Maybe they haven't actually exposed the clear variant in the API yet? 🤷‍♂️

glassEffect() in SwiftUI always renders as white
 
 
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