ManipulationComponent Not Translating using indirect input

When using the new RealityKit Manipulation Component on Entities, indirect input will never translate the entity - no matter what settings are applied. Direct manipulation works as expected for both translation and rotation.

Is this intended behaviour? This is different from how indirect manipulation works on Model3D. How else can we get translation from this component?

visionOS 26 Beta 2 Build from macOS 26 Beta 2 and Xcode 26 Beta 2

Attached is replicable sample code, I have tried this in other projects with the same results.

var body: some View {
        RealityView { content in
            // Add the initial RealityKit content
            if let immersiveContentEntity = try? await Entity(named: "MovieFilmReel", in: reelRCPBundle) {
                
                ManipulationComponent.configureEntity(immersiveContentEntity, allowedInputTypes: .all, collisionShapes: [ShapeResource.generateBox(width: 0.2, height: 0.2, depth: 0.2)])
                
                immersiveContentEntity.position.y = 1
                immersiveContentEntity.position.z = -0.5
                
                var mc = ManipulationComponent()
                mc.releaseBehavior = .stay
                immersiveContentEntity.components.set(mc)
                
                content.add(immersiveContentEntity)
            }
        }
    }

After multiple reboots, the issue has resolved itself and the attached code now works as expected with no build changes. When present the issue was present for several hours across multiple reboots before resolving. I will update again here if it reoccurs!

ManipulationComponent Not Translating using indirect input
 
 
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