I am migrating your application to Xcode 16 and swift 6 and in the process of creating the build I am stumbling over this issue. I have tried several fixes recommended by AI which didn't solve this issue.
The pods have been updated to the latest supported platform versions. I appreciate some guidance on how to resolve this compiling issue.
clang++: error: SDK does not contain 'libarclite' at the path '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_iphonesimulator.a'; try increasing the minimum deployment target Command Ld failed with a nonzero exit code
libarclite
was necessary for older OS versions, but is now obsolete, and has been so for quite some time now. That means you have a library that is assuming a minimum deployment target that Xcode no longer supports, and the correct thing to do (as the error message says) is to update to a new minimum deployment target that Xcode does support. iOS 15 is a good choice for that with Xcode 16. If your app only supports iOS versions newer than iOS 15, then I'd recommend choosing something even more recent.
— Ed Ford, DTS Engineer