Create Ios app using Xojo

I have created and Ios app using xojo, and run using the Xcode simulator. I want to test it on my phone and don't seed to put it on the app store as it is for personal use. I've seen pages that indicate a free apple developer option is available for a limited time but can't for the live of me get my app to actually run on my phone. I've tried both apple configurator and xcode to add my app with no luck

Answered by ssmith_c in 838502022

I suspect most folks who develop for their personal use are using Xcode, that's why you're not seeing much of a response.

You can develop an app using a personal developer account and deploy it to your own phone. In Xcode, you select "automatic" signing under your own personal team. Xcode will put the app on your phone. It will work for a week I think before you need to build and deploy it again.

I don't know how you handle this if the app is built and signed in some other workflow. But there is an Xcode menu item under its Window menu, called "Devices and Simulators". Your phone should show up there, if you've ever used it for development. There's a list of installed apps there, with a little "+" button underneath - you should be able to select your app built with third party tools and send it to your phone.

If your phone doesn't show up in the list, build one of the template apps for iOS in Xcode, then plug your phone in and select it as a run destination. Xcode should prompt you to put your phone in developer mode. After you've done this, your phone should appear in the list of available Devices (even if it is only available over WiFi).

You'd better ask on XOJO forum.

I havepost on Xojo forums but not having much luck. I posted here to make sure that a free version of the developer license was indeed an thing and if anyone here might have experience using it.

I suspect most folks who develop for their personal use are using Xcode, that's why you're not seeing much of a response.

You can develop an app using a personal developer account and deploy it to your own phone. In Xcode, you select "automatic" signing under your own personal team. Xcode will put the app on your phone. It will work for a week I think before you need to build and deploy it again.

I don't know how you handle this if the app is built and signed in some other workflow. But there is an Xcode menu item under its Window menu, called "Devices and Simulators". Your phone should show up there, if you've ever used it for development. There's a list of installed apps there, with a little "+" button underneath - you should be able to select your app built with third party tools and send it to your phone.

If your phone doesn't show up in the list, build one of the template apps for iOS in Xcode, then plug your phone in and select it as a run destination. Xcode should prompt you to put your phone in developer mode. After you've done this, your phone should appear in the list of available Devices (even if it is only available over WiFi).

I'm beginning to think I have a build issue on my XOJO project. I'm seeing everything you mention here, but my project will not load

Some factoids:

  • I can’t help you with third-party tools.

  • I’m a big fan of ssmith_c’s answer here. If you have a problem with a third-party developer tool like this, it’s critical that you get things working with Xcode first. If you’re able to use Xcode to create a trivial app from one of the built-in templates and then run it on your device, you know that the Apple side of this is all good, and that allows you to focus on the third-party tool.

  • OTOH, if you can’t get Xcode to work then we can totally help you with that here.

  • It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits.

Best of luck!

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Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"

Create Ios app using Xojo
 
 
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