I tried to build the project with Xcode 16.3 and I initially got an error that TARGET_IPHONE_SIMULATOR does not exist, then I changed this flag to TARGET_OS_SIMULATOR, but it did not solve the problem
You’re definitely on the right track here. TARGET_OS_SIMULATOR
is the correct choice for C-based language but it’s best to avoid it in Swift. Rather, use targetEnvironment(simulator)
.
Why do you care about the difference between the Apple silicon on Intel simulators?
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Quinn “The Eskimo!” @ Developer Technical Support @ Apple
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