Need to increase 10' x 10' safe area for VR

Hello! I am working on some cool project reconstructions for a client. They design lobby sized installations with LED walls. I am being tasked with converting these over to AR at scale. I've got my first test in headset and it looks great! However, the desire to just walk around more than the 10' x 10' safe area zone totally takes one out of the immersive VR experience - which is pretty counter intuitive. Is there any way for us developers to by pass this hard limit, so that clients who are requesting more room-scale options can actually enjoy this in VR?

Alternatively, is there a way to hook up a PS5 controller to a "player start" so I can navigate inside the VR volume? I'm really trying to embrace Reality Composer Pro, but it seems extremely limiting as I wait for Unreal Engine to get its act together. sigh. Thanks for any help or suggestions.

When a player moves beyond 1.5 meters from their starting position, the system automatically stops the immersive experience and turns on the external video again. There is currently no functionality to bypass this safety mechanism, but I encourage you to file a Feature Request if this is something you'd like to see.

@SteveTalkowski it is true you cannot move the camera, but you can bring a model closer to the camera with controller input to achieve the same effect, as long as this isn't too disorienting for your users.

Need to increase 10' x 10' safe area for VR
 
 
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