So I'm tryin to install an blank application on my device but It doesn't show on the Run on Target in Xcode, but when I look at manage run destination it shows my device?
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Xcode Server
RSS for tagXcode Server controls server-side bots that continuously build, analyze, test, and even archive your Xcode projects.
Posts under Xcode Server tag
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All,
I a new developer, with a new developer account. I have registered but I have not been able to create a device in my developer account. Whenever I try, I always get an error message that the device is already attached.
I see devices in my personal account but none in my developer account. How cal I fix this? Please hel
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
Design
App Tracking Transparency
App Store
Xcode Server
Hi Team,
Exporting the archive through the Jenkins pipeline (executing commands on a Mac EC2 instance as a Jenkins agent) isn't working, while exporting directly from the Mac terminal successfully generates the IPA file. What might be the cause?
When we execute it on directly Mac terminal, it asks Keychain password first time & after that it automatically generates IPA file.
Note : We are using below working command to open keychain access.
security unlock-keychain -p "my_password" /Users/ec2-user/Library/Keychains/login.keychain-db
Export command :
xcodebuild -exportArchive
-archivePath $PWD/build/Archive/MyApp.xcarchive
-exportPath $PWD/build/IPA
-exportOptionsPlist ../../Dev_exportOptions.plist
-allowProvisioningUpdates
Current details:
Node version : node-v18.17.0-darwin-arm64
Npm version : 9.6.7
Ionic version : 5.2.6
Xcode version : 15.4
Macos : Sonoma 14.6.1
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Xcode Server
Xcode
iCloud Keychain Verification Codes
Passkeys in iCloud Keychain
After upgrading to Xcode 16.0, I encountered the following error when building my project. It compiled successfully on Xcode 15 or Xcode 16 with -ld64.
I am not sure how to resolve this issue and would appreciate any help.
Here is the error message
Assertion failed: ((ct == Atom::ContentType::objcConst) || (ct == Atom::ContentType::objcData) || (ct == Atom::ContentType::constData) || (ct == Atom::ContentType::constText)), function ObjCClassReadOnlyDataRef, file Atom.cpp, line 3022.
how if its apple inc system it should not be frustrating the developer! how to find results for the issue
Hello everyone, on August 31st, all the apps in my personal developer account were suddenly expired and deleted, I have not received any response from Apple. My apps are in compliance with Apple's policies. I then uploaded a new version and sent it to the review team, but I received the following error "There was an error processing your request. Please try again later."
I have contacted Apple via Email and Phone but no one cares about my problem.
Has anyone had the same situation as me, I am really worried.
Having an issue today where archives on Xcode Cloud are failing at the Code Signing step. The error reported by Xcode Cloud has been one of the 2 following:
502 error from developerservices2.apple.com
Unexpected character 'u' (I assume this is in some way related to the HTTP failure above, but please correct me if I'm wrong)
Sometimes they even appear together, with the HTTP error as a warning and the unexpected character as the error
I assume this is some kind of Xcode Cloud / developer tools outage. I saw another post on the forum from 3 weeks ago that reported the same errors coming from Xcode Cloud. I also saw that there is a "Resolved Outage" with Xcode Cloud from 8/19 (maybe that is related)?
Has anyone found a way around this? Any updates on when this will be resolved? It has been happening for us consistently since the first Xcode Cloud archive that we ran today (around 10AM EDT).
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
Xcode Server
Developer Tools
Code Signing
I always get the user location not found error even though I have activated my location
import SwiftUI
import MapKit
import CoreLocation
class LocationManager: NSObject, ObservableObject, CLLocationManagerDelegate {
private let locationManager = CLLocationManager()
@Published var location: CLLocation? = nil
@Published var authorizationStatus: CLAuthorizationStatus? = nil
override init() {
super.init()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.requestWhenInUseAuthorization()
locationManager.startUpdatingLocation()
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
guard let newLocation = locations.last else { return }
location = newLocation
print("Updated location: \(newLocation.coordinate.latitude), \(newLocation.coordinate.longitude)")
}
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
authorizationStatus = status
if status == .authorizedWhenInUse || status == .authorizedAlways {
locationManager.startUpdatingLocation()
}
}
}
private func sectionTitle(_ title: String) -> some View {
Text(title)
.font(.headline)
.fontWeight(.bold)
.padding(.bottom, 8)
}
private func openAppleMaps() {
let destinationLatitude: CLLocationDegrees = -6.914744
let destinationLongitude: CLLocationDegrees = 107.609810
guard let currentLocation = locationManager.location?.coordinate else {
print("Lokasi pengguna tidak ditemukan.")
return
}
let currentLatitude = currentLocation.latitude
let currentLongitude = currentLocation.longitude
// URL encode parameters
let urlString = "http://maps.apple.com/?saddr=\(currentLatitude),\(currentLongitude)&daddr=\(destinationLatitude),\(destinationLongitude)&dirflg=d"
guard let appleMapsUrl = URL(string: urlString) else {
print("URL tidak valid.")
return
}
// Open Apple Maps
UIApplication.shared.open(appleMapsUrl, options: [:]) { success in
if !success {
print("Gagal membuka Apple Maps.")
}
}
}
Topic:
App & System Services
SubTopic:
Maps & Location
Tags:
App Store
Xcode Server
Xcode
Developer Tools
Gittim macbook pro aldım ve xcode yükledim.
key>CADisableMinimumFrameDurationOnPhone ve bu kodu iphone 13 pro telefonuma nasıl yüklerim
On August 8th, we were preparing to update our game. As usual, we were uploading the IPA to Apple Contact through Xcode, but during the uploading process, we received a prompt saying, "Your app must be registered with App Store Connect before it can be uploaded. Xcode will create an app record with the following properties." (According to our past successful submission experience, this prompt should not appear), and after clicking the next step, we received a prompt saying, "App Record Creation Error: App Record Creation failed as you do not have permission to perform requests of this type." Our game is now unable to be delivered from Xcode to Apple Contact.
I have the Facebook SDK version 17.0.2 and xcode 15. Sharing photos and links work fine but when I try sharing videos, I get the following error:
Failed to log access with error: access=<PATCCAccess 0x301d12b20> accessor:<<PAApplication 0x301d27e30 identifierType:auditToken identifier:{pid:18440, version:47210}>> identifier:A9159DCD-76B1-4C77-A01E-DA611929B50B kind:intervalEvent timestampAdjustment:0 visibilityState:0 assetIdentifierCount:0 accessCount:0 tccService:kTCCServicePhotos, error=Error Domain=NSCocoaErrorDomain Code=4097 "connection to service with pid 15679 named com.apple.privacyaccountingd" UserInfo={NSDebugDescription=connection to service with pid 15679 named com.apple.privacyaccountingd}
Can someone help me at my testflight CODE?
Hi
I have an error message from running an iOS emulator, and it seems there's a problem because Xcode wants to sign something.
I have noticed that when running my code for testing, that it is being run in ios-release mode. I have thought that maybe Xcode would not want to sign if the code was being run in ios-debug mode - because Xcode didn't have this interest in signing problem before.
Confirmed: "Building com.example.appName for device (ios-release)..."
Error confirmation: "No valid code signing certificates were found. You can connect to your Apple Developer account by signing in with your Apple ID in Xcode and create an iOS Development Certificate ..."
My preference is to test/develop at this point without Apple Developer. This was possible for a long time before.
Advice: "Or run on an iOS simulator without code signing"
It seems that if Xcode were not interested in code signing that I wouldn't have this error preventing me.
How can I configure Xcode so that code signing is skipped and the code testing occurs without a reference to my Apple Developer account please?
If you can assist to resolve with these queries, that would be cool and greatly appreciated.
With thanks.
Xcode simulator does not show on my MacBook pro M1. I go to Applications, Xcode, right click, contents, Developer, Applications, and then double click on Simulator.
It opens the app, it appears in the dock as open, but it does not show the phone I want to.
My personal application created with xcode swiftUI disappears from my iphone, after 3 days message application not available.
What is this development system for?
Is it planned to add ability to run Xcode test bundles using devicectl tool? If it is possible now how to achieve it?
Is there any other ways to run tests bundle .app file using command line?
Application fails almost immediately after initial entry to rendering code.
Could not locate file '.' in bundle.
Class for component already registered
Registering library () that already exists in shader manager. Library will be overwritten.
Resolving material name 'engine:BuiltinRenderGraphResources/AR/suFeatheringCreateMergedOcclusionMask.rematerial' as an asset path -- this usage is deprecated; instead provide a valid bundle
What additional packages need updates to run successfully? I have updated the Xcode and other packages available in Beta set