I'm developing a companion watch app for an already existing iOS app, and everything seems to be working fine compiling it for the simulator, however when I try to archive it so I can make it available on TestFlight XCode throws the error "The stickers icon set or app icon set named "AppIcon" did not have any applicable content" even though the app icon is in the assets.
The icon works and appears fine under the Simulator but I can't seem to archive it, even after renaming it to something else.
TestFlight
RSS for tagTestFlight within App Store Connect allows you to invite and manage testers who can install and beta test your iOS, iPadOS, tvOS, and watchOS apps using the TestFlight app on the App Store.
Posts under TestFlight tag
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Hi all,
With version 18.4 beta, I have a problem with the display of webviews in the app. In particular, the app of my bank has webviews inside it, and as they are not loading, I am unable to access it. Can you help me? Thank you.
Hi,
It seems that TestFlight invitations are no longer RECEIVED by external testers.
Multiple posts with the same issue since 2023...
Thanks in advance for your help !
I am working on Flutter MAC app. And using ObjectBox store DB for local data saving.
When i am setting Sandbox - NO, It is working fine.
But when i am setting Sandbox - YES for production MAC flutter app - It is giving error and getting black screen only
Getting error-
Error initializing ObjectBox store: StorageException: failed to create store: Could not open database environment; please check options and file system (1: Operation not permitted) (OBX_ERROR code 10199)
Hi,
I have a question about On-Demand Resources, I tried to put some bundles into the Initial Install Tags and Download Only On Demand, and I uploaded the build to TestFlight, then I tried to make 2 builds, and the sample is like this:
Build A:
Initial Install Tags have 100 Tags.
Download Only On Demand have 5 Tags.
Build B:
all contents of Initial Install Tags are the same as in Build A.
Download Only On Demand are the same as Build A but I added 5 more tags, so the total is 10 tags, 5 tags that are the same as Build A and 5 new tags.
Then I tried to download Build A for the first time which is in TestFlight, and it runs normally, Initial Install Tags are downloaded when the main app is downloaded and Download Only On Demand is downloaded when I request the tag.
However, when I tried to update to Build B which is in TestFlight, why are the Initial Install Tags deleted? and why should it be downloaded via request? not when the main app is downloaded? has anyone ever experienced something like this?
Thanks!
We have recently developed the iwatch app. We will package the APP + iwatch app and publish it in testfight for test download. However, we often find that after the mobile app is downloaded, the iwatch app is also on the iwatch System application inside display. Click install is always in the installation. It has not been installed. Especially when the phone we tested is paired with several watches. Or delete the mobile APP and download it again to recover. But some situations still cannot be recovered. May I ask why it is always installed? We have confirmed that there is no problem with the network, and the pairing connection between the watch and the mobile phone is normal. This problem has caused us a lot of trouble. I wonder if this will happen in the app store. Please give the official reply
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
WatchKit
watchOS
TestFlight
I'm running into an undocumented error coming back from CloudKit operations.
Specifically, I'm attempting to save new records via CKModifyRecordsOperation. I'm receiving this error for each of the records in the perRecordSaveBlock callback:
<CKError 0x3018ac3c0: "Internal Error" (1/3001); "MMCSEngineCreate failed">
Is anyone else facing this error? It has been happening for several days and I'm finally getting around to reproduction with the Console app and logs. I have 16 records on my device locally that each one gets this error back.
FB16547732 - CloudKit: CKModifyRecordsOperation saving new records results in Error <CKError 0x3018ac1e0: "Internal Error" (1/3001); "MMCSEngineCreate failed">
Hi,
Our latest update for Top Scorer 2 was rejected under Guideline 4.3(a) - Spam, despite previous versions being approved without issue. We have been developing this game since 2017, and it is an original creation with unique gameplay, AI, and physics.
This update includes super important bug fixes and improvements critical for our user base, yet Apple claims it is too similar to other apps without specifying which ones or what exactly needs to change.
Previous version with similar features and design, was successfully approved, we are improving resolutions, updating SDKs and enhancing security for our players, why would you reject it, leaving players with an older version of the game that lacks the vast array of improvements we've incorporated in the game.
Has anyone faced a similar rejection? Any advice would be appreciated.
Hello, my app has a custom font for some UI elements. When building with XCODE to my local device, all works and looks great. When distributing with TestFlight, the font doesn't seem to apply!
Yes, I've included the .ttf in my Development assets, anyone else having this issue with the TestFlight Distribution of their app?
Can I use the same bundle ID for different developer accounts?
I want to use a separate account for different environment schemes (DEV, QA, UAT) and PRODUCTION but I want to use the same bundle IDs.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store Connect
TestFlight
I changed my application's name and bundle identifier from xcode.
I am able to publish this app to testflight (internal) successfully. However, when users of my app report crash and I try to open them from App Store Connect crash section I see following error in Xcode:
Xcode failed to locate iOS App with App Store Identifier "XXXXXXX418".
If I open in Xcode > Window > Organizer > Crashes I see following error:
Upload "YourAPP" to App Store Connect to begin receiving crash logs.
It seems that AppStore identifier at one point changed and xcode and appstore connect are out of sync. What solution is there?
How can I handle multiple schemes of the same app on Testflight? Do I have to create separate apps on App Store to handle different schemes?
Currently, I am using different bundle ids for various schemes.
I added new version of my app, from 1.0.0 to 1.1.0. I have this version on TestFlight but cannot change this version to distribiuton from old one iOS App -> App information -> Build -- cannto change build for new one ;/
I have auto-renewable subscriptions, and in Xcode everything works fine. It shows a list of subscriptions where I can make a test purchase.
But when I send it for review, the review team, as well as TestFlight, simply do not have subscriptions. If the problem was in the code, it would not work in the sandbox as I think.
But I think that I configured everything correctly in the subscription settings. The only thing: it shows there for the subscription in appstoreconnect that it is preparing for review, but nothing can be done about it, because it will be solved with the first release of the application.
But I do not know where else to look and what to do. The problem is probably not in the code, but I also redirected the subscription config in appstoreconnect a bunch of times.
I asked help on review team, no way. Tried to google and chat GPT, no ideas where to find a solution.
Hello,
I submitted a request to migrate my developer membership from individual to organization over 6 days ago. Before submitting this request I was told it was a "quick process".
When I ask for updates, all I get is "we have confirmed that the team is continuing to review your case and we will contact you again once they have provided an update." I never get any said updates.
Not only can I not submit my app, I've been locked out of TestFlight, meaning I haven't been able to send the app to beta testers.
I'm curious, has anyone done this migration and how long did it take?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Review
App Store Connect
TestFlight
Xcode Cloud
I use Apple Business Manager to install apps on my office iPads and to track them. I am a beta tester for a company that pushes new versions of their software through TestFlight. These iPads are logged into managed apple accounts [apple IDs] under my Apple Business Manager account. When I attempt to open TestFlight, I receive a message "TestFlight is currently unavailable, try again later." If I logout and sign in an iPad under a consumer Apple Account, TestFlight works properly. I however, want to use these iPads under my apple business account.
Hello,
There seem to be an issue with testflight email invites failing to send to emails at @live.com domain.
no emails are received after multiple retries.
Hello
I'm developing a React Native application and I added IAP (like subscriptions) to my app. For it I user react-native-iap, I suppose It's the most common library to integrate in-app purchases.
So, I created 3 subs on App Store Connect and tested it on the iOS simulator. Firstly I was receiving the empty array instead of subs data, but when I have been add StoreKit to my project I became to receive an appropriate subs data with all corresponding information. Moreover, I could successfully subscribe on them.
But, when I released app on the TestFlight for internal testing I forced with the familiar issue, I received an empty array.
In conclusion, on the debug version everything works (subscriptions data returns), but on the release I can't to receive the same result.
Topic:
App Store Distribution & Marketing
SubTopic:
TestFlight
Tags:
Subscriptions
StoreKit
App Store Connect
TestFlight
Ayer invité a un grupo de pruebas en testflight para probar una aplicación y en el email que se envía aparece como asunto:
"Empresa has invited you to test App1" y en el contenido: "App1
By Empresa for iOS".
En mi organización no hay nadie que se llame "Empresa", ni si quiera yo, que fui quien envió la invitación.
"Empresa" es el nombre de un cliente anterior al que le hemos creado otras aplicaciones con anterioridad.
¿Dónde está almacenado ese "Empresa"? ¿Cómo lo puedo cambiar?
I'm working on an Apple TVOS app and trying to upload it to the App Store. My app includes a video file that’s 8GB in size, and I’ve moved the video to On-Demand Resources to optimize its size. However, when I generate the archive, the total file size comes out to 8.4GB, which is too large for App Store submission.
Uploaded the build in the test flight but the test flight build is in progress then got the error is an invalid build.
How to upload a large build of Apple TV in the App Store using on-demand resources.
on-demand video size is 8GB