Since installing WatchOS 11 on my ultra 2, the battery life has decreased significantly. This morning alone (in the space of 4 hours) It has dropped 23%. This isn’t normal for my watch to drop that much in such a short period of time. I’m wondering if there is a setting somewhere that has turned itself on with the update and causing the watch to use the sensors more, shot in the dark.
I have also noticed the watch is recording more exercise minutes (when not in a workout) than it did previously before the OS 11 update.
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Posts under Battery Life tag
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We've been using our app for the past year, and a user came back today that after three minutes, their phone starts getting hot and the screen dims. He is using 17.6.1 with an iPhone 14 max. No one else is seeing an issue, but with the posts online about 17.6.1 battery drain, I wonder if our AR app is somehow more sensitive to the issue.
So , i have bought my Iphone 15 in the release week . Since the beginning i’ve noticed some overheating but i brushed it off since so many people were having it , but i still feel like it overheats especially when using the camera and making calls. 10 months later , my battery health is at 88% at 308 cycles , which would be 1 charge per day . Im worried its dropping too fast tbh and i wanted to know if this is normal .
Hi, I’ve had my iPhone 13 for a year now and all of a sudden the battery health has dropped to 81% I’m clueless with phones can someone tell me if this is bad? Is the phone broken? Is there a way of fixing this that’s not going to cost me a fortune. Thank you
Hi, we have an iOS VPN app that uses NEPacketTunnelProvider.
One of the Metrics that we track in XCode Organizer is Battery Usage (On-Screen Battery Usage, Background Battery Usage).
Could you clarify:
Does Battery Usage statistics in XCode combine app's and active tunnel's battery usage or just the app's battery usage?
When the app is not active and not in background, but VPN tunnel is active, does this reflect in Battery Usage statistics per app versions?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Network Extension
Organizer Window
Battery Life
Hello there
I recently upgraded my iPhone 15 to ios 18 public beta which led to battery drain issues even during overnight around 10-15%. Besides this I am facing heating while just clicking photos in broad daylight
at just 28-32 degree tem. So any solutions to my issues…
Since I have updated to iOS beta 3, my device (iPhone 5 plus) charge getting drained faster than usual and getting hotter while using social media applications also
My AppleCare is about to expire (a week) and I am experiencing 1% battery health decrease every 10 days or so. I use my iPhone 14 pro max lightly, and usually full charge it every 2 days. Followed all the tips that Apple recommends to maintain battery health, all of them did not work.
Went to Apple store to get it fixed, but I have to pay out out pocket because it is now 94% and not eligible for AppleCare coverage that is supposed to be 79% or less. Suggestions would be appreciated on what should I do to get the battery replaced with my coverage.
thank you
I installed beta a month ago and imy battery life changed from 100% to 93% in one week, how is that possible?
And my battery last barely half a day.
It seems like I must buy new phone now…
I'm developing an app where users can select items to add to a screen, similar to creating a Canva presentation or choosing blocks in Minecraft. However, I'm encountering an issue with energy usage. When users click the arrows to browse different items, the energy use spikes significantly. Although it returns to normal after a while, continuous clicking causes the energy use to skyrocket. The images I'm using are 500x500 pixels. Ideally, I would like to avoid caching all the images, as the app might have up to 500 items and caching them all would consume too much memory. I have tried numerous way to avoid this but I just can’t seem to make it work. Would anyone know how to avoid such problem?
I have included a picture of the energy use when just opened, and one after like 10 seconds of continuously clicking on an arrow to see more items. Also a picture of how the app looks.
struct ContentView: View {
struct babyBackground {
var littleImage = ""
}
@State var firstSet: [babyBackground] = [
babyBackground(littleImage: "circle"),
babyBackground(littleImage: "square"),
babyBackground(littleImage: "triangle"),
babyBackground(littleImage: "anotherShape"),
babyBackground(littleImage: "circle"),
babyBackground(littleImage: "square"),
babyBackground(littleImage: "triangle"),
babyBackground(littleImage: "anotherShape")
]
@State var secondSet: [babyBackground] = [
babyBackground(littleImage: "circle"),
babyBackground(littleImage: "square"),
babyBackground(littleImage: "triangle"),
babyBackground(littleImage: "anotherShape"),
babyBackground(littleImage: "circle"),
babyBackground(littleImage: "square"),
babyBackground(littleImage: "triangle"),
babyBackground(littleImage: "anotherShape"),
babyBackground(littleImage: "circle")
]
@State var thirdSet: [babyBackground] = [
babyBackground(littleImage: "circle"),
babyBackground(littleImage: "square"),
babyBackground(littleImage: "triangle"),
]
let columns: [GridItem] = Array(repeating: .init(.flexible()), count: 4)
func createBackgroundGridView(for backgrounds: [babyBackground], columns: [GridItem] ) -> some View {
LazyVGrid(columns: columns, spacing: 10) {
ForEach(0..<backgrounds.count, id: \.self) { index in
Button(action: {
}, label: {
if let path = Bundle.main.path(forResource: backgrounds[index].littleImage, ofType: "png"), let uiImage = UIImage(contentsOfFile: path) {
Image(uiImage: uiImage)
.resizable()
.frame(width: 126, height: 96)
}
})
}
}
.padding()
}
@State var indexOn = 0
var body: some View {
HStack{
Button(action: {
indexOn = (indexOn == 0) ? 2 : indexOn - 1
}) {
Label("", systemImage: "arrowtriangle.left.fill")
.font(.system(size: 50))
}
Spacer()
ScrollView {
switch indexOn {
case 0: createBackgroundGridView(for: firstSet, columns: columns)
case 1: createBackgroundGridView(for: secondSet, columns: columns)
case 2: createBackgroundGridView(for: thirdSet, columns: columns)
case 3: createBackgroundGridView(for: thirdSet, columns: columns)
default: createBackgroundGridView(for: firstSet, columns: columns)
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
Spacer()
Button(action: {
indexOn = (indexOn == 2) ? 0 : indexOn + 1
}) {
Label("", systemImage: "arrowtriangle.right.fill")
.font(.system(size: 50))
}
}
}
}
Energy Use when app starts:
Energy use after clicking for about 10 seconds:
App UI:
Topic:
Developer Tools & Services
SubTopic:
Instruments
Tags:
SwiftUI
Photos and Imaging
Battery Life
I haven’t figured out a way to have my phone automatically restart between the hours of midnight and 6am when the battery reaches 100%. Is there a way to do this?
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
Scripting
Shortcuts
Battery Life
Hello…!
I have bought an iPhone from flipkart on 07/10/2023 Which is around 10 months old and my battery health is decreased that is 89% I am facing issue of battery draining and phone heating while charging the phone.
Please solve my query what i have to do
I am observing my phone battery draining and in last 7 months my battery health has been degraded from 100% to 87%. after each ios17 release it is getting worse even after applying all battery optimizing things.
looks like Apple is doing it intentionally to boost up his latest phones and as a customer we dont have any options
Desde que instalé la versión beta de WatchOS 11, la duración de la batería ha disminuido considerablemente. Antes, la batería duraba 48 horas, pero ahora no alcanza las 24 horas. ¿Alguien más está experimentando este problema?
the battery charge is discharging at 12% charge even when switching to battery saver it is discharging very quickly